Перейти к содержимому

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

Ars Technica

0:00 / 0:00

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

3 186 145 просмотров · 8 лет назад
Ars Technica
391 тыс. подписчиков
3 186 145 просмотров · 8 лет назад
When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen... Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook:   / arstechnica   Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/... Follow Ars Technica on Twitter:   / arstechnica   How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica