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FFIX - Trance Seek Mod (Ozma difficulty) - Beatrix 1 [part 17]

freforos

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FFIX - Trance Seek Mod (Ozma difficulty) - Beatrix 1 [part 17]

206 просмотров · 3 недели назад
freforos
21 подписчик
206 просмотров · 3 недели назад
The last battle of CD 1, is the first against Beatrix. Freya is the character that improved the most from last fight, as she obtains the Mythril Spear and learns Reis's Wind. While in the original it's a whatever skill (ok, maybe the long animations made regen good, but i'm playing turn based mode anyway), in this mod it's a moderate party heal (right now it heals enough to basically restore all our HPs), which has a chance to grant a random buff (from what i see, if the character HP it's yellow a random buff always happens). Needless to say, this skill right now it's tremendously useful. We can use it 3 times before Freya needs an Ether, ideally we want those 3 uses to be enough. Beatrix doesn't have a vast array of attacks, but she is still very dangerous. She uses phisical skills like normal attack, Thunder Slash (lighting elemental, duh) and Shock (basically one-shots), and Aera as a magic attack. She also can use all of those attacks as a counter, but Aera will be casted as a single target while she normally uses it as an AoE (and her AI seems smart enough to know when to use it). Vanish can defend only against her normal attacks (someone please enlight me on why other physical attacks hit anyway) I equipped Freya with the Bronze Armor, the weakest of the armors, to make Freya take less damage from Aera, but made her weak in the physical defense department. Thinking back, i should have simply put her on the backline, so she could survive the physical hits she wasn't survivng here.