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Sniper 3D Gun Mission | Sniper Reffles check This Sniper Gun-Tier 1 To 30 Upgrade☠️ And Check ratio

FABULOUS GAMER'S

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Sniper 3D Gun Mission | Sniper Reffles check This Sniper Gun-Tier 1 To 30 Upgrade☠️ And Check ratio

217 просмотров · 11 месяцев назад
FABULOUS GAMER'S
1,05 тыс. подписчиков
217 просмотров · 11 месяцев назад
I couldn’t find a verified source that lists exact “Tier-1 to Tier-30 upgrade ratio” for Sniper 3D Gun Mission / Sniper Reffles (if you meant Sniper3D) except partial info about Tier 26+ weapons. Here’s what I found, and some notes & gaps. If you like, I can try digging more to compute a full Tier 1-30 upgrade chart. From the Sniper3D “Shards and Tickets” info: Shards are used to unlock weapons of Tier 26 & above. Each such weapon costs 1000 Shards to unlock. There are some “lower‐tiered” weapons that also use Shards (but presumably fewer): Red Buck Rifle (Tier 15) Lone Star Pistol (Tier 23) Dragon Breath Rifle (Tier 23) Tickets are used to upgrade Tier 26 & above weapons (plus Red Buck & Lone Star). Different tiers use different types (colours) of tickets: Alpha Tickets for Tier 26 weapons & Red Buck Bravo Tickets for Tier 27 weapons Charlie Tickets for Tier 28 weapons Delta Tickets for Tier 29 & Tier 30 Echo Tickets for Tier 31 Foxtrot Tickets for Tier 32 The exact amount of tickets needed per upgrade at each tier (how many Bravo tickets to go from Tier 27 → 28 etc.) is not specified in the shard/ticket article. The cost in coins / gold, or whatever the in-game upgrade currency is (outside Shards & Tickets), for each level/tier is not fully listed. The ratio of power gain, damage, accuracy etc. for each upgrade Tier is not publicly documented in that source. If by “upgrade ratio” you mean something like Cost vs Power increase (damage, reload speed, etc.) when going from Tier 1 → Tier 30, there is no complete table I found. One could: Gather in-game data: at each Tier, note damage, cost to upgrade, requirements. Plot what percentage increase in stats you get per Tier (or per few tiers). Also track how much cost (in coins/tickets/shards) per increment. If you want, I can try to build a compiled chart from Tier 1 through Tier 30 (or as far as data is available) showing: Upgrade cost (coins / shards / tickets etc.) per Tier Stat gains (damage, etc.) per Tier Efficiency: how much cost per unit stat gain Do you want me to prepare that for you?