Перейти к содержимому

[Constriction 1024] MAP30: Lament Constriction (UV-Max Demo)

Yrriban

0:00 / 0:00

[Constriction 1024] MAP30: Lament Constriction (UV-Max Demo)

96 просмотров · 1 год назад
Yrriban
174 подписчика
96 просмотров · 1 год назад
doing a "classic" map 30 within 1024x1024 is in general a tough proposition with a lot of factors working against it. spawning additional monsters into that area risks overwhelming the player almost instantly, and even worse, said monsters can telefrag the player - a special feature that only happens in the map 30 slot. plus you need some way for the player to shoot or destroy the romero head to end the level, and the classic springloaded elevator situation exacerbates the above problems further. and for a uv-max you have to hold out long enough to kill all the hand-placed enemies, which obviously varies but can really extend the amount of time subjected to spawning monsters. all that being said, this is about as good a map as you can probably do subject to these constraints. you've got a short but relatively tough intro, with no armor or extra health available and two cyberdemons that need to go. that unlocks going up to the center area which triggers the monster spawners and starts the boss battle proper. one snag for the uv-max: there are sixteen cacos outside the arena you're going to need to kill, but four of them can't see you from the pillar and need a rocket launcher wakeup call. thankfully it's easy to keep the static monsters separate as there's a monster blocking linedef preventing them from entering the arena. it's also easy to avoid getting telefragged as you don't have to run over the spawning areas doing this and they're clearly indicated by damaging lava floor anyway. the head pops up in one of four locations starting in the direction of the switch and then going clockwise each time you hit it. enough rocket hits in any direction will end the level so make sure all the static monsters are dead by then. it also helps that monsters can't climb up the steps to this platform limiting the opportunity for face rockets. i still don't totally love the map? but it's far better than the equivalent slots in congestion 1024 and especially claustrophobia 1024. anyway that's another wad in the books. i think i know what's coming up next here - another recent wad with pretty small levels that hasn't gotten many demos or videos. it's quite tough but hopefully it'll be a good time. constriction 1024: https://www.doomworld.com/idgames/lev... get the demo: https://s3.yrriban.net/doom/cnst1024_... source port used: dsda-doom 0.28.3 sound font used: arachno.sf2 flags: -complevel 9