Learn Ucupaint in Blender | Complete Texturing Workflow
UDOCGI
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Learn Ucupaint in Blender | Complete Texturing Workflow
1 536 просмотров · 4 недели назад
UDOCGI
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1 536 просмотров · 4 недели назад
📦 Download the free Blender model used in this tutorial:
https://udocgi.gumroad.com/l/hongbao-...
In this tutorial, I use my Chinese red envelope model as a practical example to walk through a complete material workflow in Blender using Ucupaint—from preparing and optimizing UVs to baking and exporting the finished texture maps.
The goal isn’t to recreate the exact same red envelope material. It’s to understand how Ucupaint’s layers, masks, and material channels work, then apply the same techniques to your own models.
CHAPTERS
00:00 ◆ INTRODUCTION
00:52 ◆ Unwrapping & Optimizing UVs
01:29 ↳ Marking UV Seams
03:30 ↳ Unwrapping the UVs
04:00 ↳ Checking UV Stretch & Texel Density
07:33 ↳ Fixing Stretching & Adjusting Seams
10:54 ↳ Optimizing & Packing UVs
17:48 ◆ Ucupaint Setup: Layers, Masks & Channels
27:29 ◆ Preparing Textures & Creating the Base Material
29:15 ↳ Loading the Base Textures
30:36 ↳ Creating the Base Material
36:38 ◆ Painting Raised & Indented Details and Fixing UV Bleeding
43:12 ↳ Separating Raised & Indented Details
47:16 ↳ Fixing UV Bleeding
52:02 ◆ Creating Embossed Details with Stencils & Decals
57:10 ↳ Creating Details with Decals
01:01:18 ↳ Positioning, Mirroring & Replacing Decals
01:06:20 ◆ Creating & Blending Embossed Metallic Details
01:07:29 ↳ Building the Metallic Material
01:12:12 ↳ Blending Metallic & Base Materials
01:13:58 ◆ Edge Wear, Surface Imperfections & Hand-Painted Dirt
01:18:13 ↳ Hand-Painting Dirt & Surface Details
01:20:20 ◆ Ambient Occlusion & Transparency
01:22:21 ↳ Adding Transparency
01:23:20 ◆ Baking, Fixing & Exporting Texture Maps
01:26:01 ↳ Checking & Fixing Baking Issues
01:28:52 ↳ Exporting Texture Maps
01:29:10 ◆ Material Refinements & Detail Layering
01:30:53 ↳ Final Thoughts
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