Why Games Need to Be Boring Before They Get Good
Pektis Studio
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Why Games Need to Be Boring Before They Get Good
434 просмотра · 2 недели назад
Pektis Studio
313 подписчиков
434 просмотра · 2 недели назад
Why do the best board games feel slow at the start and then click all at once? This is the psychology of engine building — one of the most satisfying board game mechanics, and one of the most misunderstood.
We break down why engine-building games are engineered to feel boring for the first twenty minutes and euphoric by the end: the acceleration curve and delayed gratification, why a combo you find yourself feels better than one you're taught (a close cousin of the IKEA effect), the constant tension between improving your engine and cashing it in for points, and the runaway leader problem — where one player's engine snowballs so hard everyone else checks out, and what designers actually do to stop that from happening.
Whether you're a player who wants to know why your favorite engine builders feel the way they do, or a designer working on your own game, this is a look under the hood at how engine building actually works — from a studio that's shipped two games and is building a third.
Examples pulled from our own games: Fintastic Sea (an ecosystem-building card game where creatures compound each other's value) and Wanderlust (a route-building travel game where your network accelerates the longer it runs).
Pektis Studio is an indie board game publisher. We make games, and we talk honestly about how they're designed.
🐠 Fintastic Sea and 🌍 Wanderlust — links in our profile.
00:00 The best part of the game is the boring part
00:29 That "I built that" moment
00:56 What is an engine building game
01:24 Why the combo has to feel like yours
02:07 Build vs. cash in
02:37 The runaway leader
03:05 Fintastic Sea
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ABOUT PEKTIS STUDIO
We're a three-person indie board game studio in Offenbach, Germany. We've published Fintastic Sea, an ecosystem-building card game, and Wanderlust, a route-building travel game with 68 destinations. We're currently building Battle of the Knollen — a fantasy battle game with potato heroes — and sharing the design process as we go.
BATTLE OF THE KNOLLEN:
Follow the campaign on Gamefound:
→ https://gamefound.com/de/projects/pek...
OUR GAMES
Fintastic Sea → https://www.pektis.com/de/product-pag...
Wanderlust → https://www.pektis.com/de/product-pag...
Join our discord for playtesting→ / discord
Follow us on Instagram for behind-the-scenes! / pektis.studio
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