[Doom II] Cosmogenesis UV-Max in 3:41:54
Ancalagon
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[Doom II] Cosmogenesis UV-Max in 3:41:54
3 022 просмотра · 1 дн. назад
Ancalagon
1,45 тыс. подписчиков
3 022 просмотра · 1 дн. назад
wad: Cosmogenesis
Map: 05
Skill: 4
Category: UV-Max
Exe: dsda-doom v0.30.1
Time: 3:41:54.46
-complevel 9
Author: Ancalagon
Some people still remember that I tried to do this map about 5 years ago, at the time I wasn't very rigorous with routing and more recent maps have showed new routing possibilities that can be used in this map. But more than that this wouldn't have been a reasonable run if it wasn't for SteelGame's efforts to make every fight as consistent as possible, specially for the map04 section, his route made the fight go from a coin toss to something that is winnable as long as you don't make mistakes, big thanks!
I didn't use all of the safe routes as they are not always needed and they make the map go to over 5 hours which would make this a boring demo, map03 has the most scary sections with the open area having many infight rockets, the key fight with rockets + caco bodies and the finale with a cybers tunnel, for map04 you kinda have to turn off brain and trust what you've practiced, map01 has the hardest fights (after map04, that one is hardest), but they are early in the map so they are not as scary, I even do some fast strategies, I think the most questionable one for how much risk it adds is getting the cyber/manc infight in the hk fight before the cyber W in map01.
This was a great map, I am waiting for the next noreason gigamap this time with at least 100k enemies, gotta make full use of the new dsda-doom update.