[Betrayer] 100% & Cinematic Run. Part 5 - Fort Hope. Hard Difficulty. No Deaths. No Fast Travel.
Tineard
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[Betrayer] 100% & Cinematic Run. Part 5 - Fort Hope. Hard Difficulty. No Deaths. No Fast Travel.
105 просмотров · 3 года назад
Tineard
1,84 тыс. подписчиков
105 просмотров · 3 года назад
100% includes:
All journal entries completed;
All destinations, notes, chests, clues, graves, people found;
All investigations and skull quests completed;
All thieves slain.
Things I didn’t do deliberately:
– I did not check journal for every picked-up clue, note, or during investigations, because, while things there could be worded slightly differently, key points stay the same, and I simply avoided redundancy.
– I did not aim to kill every possible enemy - it would make my paths longer, especially in darkness, but it would not present any unique challenge, nor would give any unique loot. Instead, it would simply make run more repetitive. Not to mention, that some enemies respawn, so it’s impossible to completely clean any area. And most enemies respawn completely when area is re-entered (except destination/totem guardians), or if you die. Overall, this makes “Kill Everyone” target is rather unachievable and pointless here.
– Most likely I missed a few (very few) crates with useless random loot (ammo/explosives). Game doesn’t say if I got them all, and I did not look through every nook and cranny to be sure.
– In this game there are no manual saves. And autosave feature, if reloaded, puts character back to last destination checkpoint. This means, even if I go directly into save files of the game, the only places, where I could reload seamlessly is between the areas. And that’s exactly what I do. Therefore, run is segmented, but each segment is a completely finished area.
– Interestingly, “hard difficulty” here isn’t that hard by itself, what really makes things difficult - is “cinematic” and “no fast travel” conditions, which mean, that I don’t backtrack, unless I have to do it for scenario purposes, and I cannot instantly teleport to any checkpoint, replenish health, then teleport back. Therefore, I often have to kill several packs of enemies without healing. Plus, I must route every map carefully, to not waste time on going through the whole map for a single objective or item.