Vaettir farm N/E [Guild Wars]
sd_korsakoff
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Vaettir farm N/E [Guild Wars]
2 108 просмотров · 6 дней назад
sd_korsakoff
122 подписчика
2 108 просмотров · 6 дней назад
Can it be done? Yes. Should it be done? I'm not sure...
This is more a proof of concept than an actual playable build.
Use it at your own risk. It require heroes to help you and the timing for sending them away is tight. (heroes don't affect loot as they are flagged far away when the Vaettirs are killed)
The heroes give you a boost at the start of the farm. (and permanent IMS for running through Bjora Marches from Longeye's Ledge)
Once you have aggroed the first half of the Vaettirs bring your heroes closer to the second half so you keep the bonds up.
Iron Mist allow you to maintain Obsidian Flesh, Stoneflesh Aura and itself (first cast under Quickening Zephyr) and build some Overcast so Soul Ignition can set the Vaettirs on fire. It also gives increase cast speed so your are less likely to get stuck.
Once the Vaettir are bellow 50% hp and you casted Obsidian Flesh recently, flag your heroes away and spam all your spells.
Iron Mist is equivalent to about 9-10 Fast Casting in term of cast speed and recharge rate and work on any spell. (but build 2 Overcast for each spell use)
You need the biggest energy pull you can get for this build. The spam during the final spike build so much Overcast (if done under Iron Mist) you can't even recast Obsidian Flesh.
Templates:
N/E: OAZEQVtGlMhNoN8VtFSHMHYX7CC
R/P: Ogkigxm8sdMx3YAAAAAsj5xA
N/Mo: OANCQZjxdAAAAAA+nIlH
Equipment:
set 1: a staff of Enchanting +20 energy
set 2: a martial weapon of Enchanting (+5energy) and +15/-1 Earth Magic focus for emergency high energy swap
N/E: +1+3 Death Magic, +2 Soul Reaping vigor, attunement, Radiant insignias
R/P: +1+3 Wilderness Survival
N/Mo: +1+3 Blood Magic and a weapon of enchanting