Immolation Summoner Lootrun (Wynncraft)
Monkeykapaa
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Immolation Summoner Lootrun (Wynncraft)
936 просмотров · 2 г. назад
Monkeykapaa
263 подписчика
936 просмотров · 2 г. назад
Immo is actually quite good for this ability tree. It's impossible to get this much health on a summoner build that does this much damage with any other relik, and the normal downside of immo (not being able to heal) doesn't apply here since this ability tree doesn't go healing anyways. This ability tree normally has terrible effective health due to lunatic mask, but this build does not due to immo's 140 defensive skill points. I don't think there is a single other relik I would use with this tree for lootrunning.
This build could probably be improved by dropping Trift and building more normal items (having to use blue mask and dark shroud is almost certainly bad and leads to some very jank gameplay) but then you don't get the super cool synergy between sorcery and invigorating wave and that's boring and less fun to play (also this tree is super jank normally so more jank can't really hurt).
Compared to my other lootrunning builds, this build is around 4 seconds slower per challenge (64 seconds per compared to 60) in molten heights, which is slower but not by that much. I don't think this type of build would ever be better for lootruns compared to hadal/olympic maskolyte but it at least gets close and is a way to use summoner in lootrunning without being terrible.
Boon/beacon/curse luck was pretty decent this run, but mission luck was unfortunately not (no ultimate sacrifice). This build scales well with curses due to summons benefiting from some of them (I think). Would have been a pretty solid run if the last mission were ultimate sac instead of materialism.
Build is in the comments.