Using Integrated Dynamics for Item Drop Control
Nonsanity
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Using Integrated Dynamics for Item Drop Control
14 177 просмотров · 8 лет назад
Nonsanity
11,8 тыс. подписчиков
14 177 просмотров · 8 лет назад
This tutorial is about using Integrated Dynamics and its add-on Integrated Tunnels to control item drops.
In this example tutorial that not only shows the steps but hopefully explains them, we build a system that keeps exactly one and only one item drop in the world. It drops one when there aren't any and picks up any extras.
Hopefully someone can find this useful. :)
[ Note: The lifespan can be greater than six hundred million, like 999 million for example, but just adding zeros makes it last for about a year, so that should be more than good enough. ;) ]