Dack, Rograkh & the Decisions Behind Commander | Gavin Verhey Ep. 23
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Dack, Rograkh & the Decisions Behind Commander | Gavin Verhey Ep. 23
1 886 просмотров · 23 ч назад
WZKD Games
6,69 тыс. подписчиков
1 886 просмотров · 23 ч назад
Gavin Verhey says Rograkh is a card the Magic design team wouldn’t make today. So what has the team learned about Commander, and what makes a card worth banning?
The Wizards of the Coast Principal Game Designer joins Craig Mack on The Pregame Podcast to talk Commander bans, cEDH, and cards he might approach differently today. From Najeela’s last-minute change to the power of a free creature in the command zone, Gavin takes us behind the decisions that shape the game.
In this episode:
How play patterns and widespread use factor into Commander bans
Where cEDH fits into the wider Commander conversation
Najeela’s last-minute toughness change
What Rograkh taught the team about free creatures in the command zone
Commander playtesting and designing for different kinds of players
Gavin’s love of Cube
An early Star Trek design for Q that didn’t make it to print
How a childhood love of Magic became a career designing the game
Which Magic card would you ask Gavin about? Let us know in the comments, and subscribe for more Pregame conversations!
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