HELLDIVERS 2 (2026) Speargun build #2 (vs terminids, megapolis ruins)
DirtyMonk
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HELLDIVERS 2 (2026) Speargun build #2 (vs terminids, megapolis ruins)
1 просмотр · 1 ч назад
DirtyMonk
62 подписчика
1 просмотр · 1 ч назад
(10 difficulty) Core of this build is:
Armor is TG-8 Sharpshooter (Increases reload speed of support weapons by 30%. Slightly increases weapon ergonomics to reduce drag on weapon movement.)
Main is SG-225IE Breaker Incendiary with Duckbill muzzle for crowd control and synergy with gas damage from S-11 Speargun, also can use SG-225SP Breaker Spray&Pray with full choke muzzle or any shotgun what can melting big crowds of bugs. (in open field or colony you can use AR-61 Tenderizer, AR-2 Coyote, AR-23A Liberator Carbine and other strong hight distance weapons) But best for this build will be SG-225IE Breaker Incendiary.
Secondary is GP-20 Ultimatum - for more anti-tank options and aoe.
Throwable G-48 Giga Grenade - for more crowd control and close bug nests, objects, also easy manage from B-1 Supply Pack (fast throw 2 grenades, 1 ultimatum shot and use Supply Pack)
B-1 Supply Pack - for refill all strong weapons and steams in this build.
S-11 Speargun - Penetrates targets through, blows up bug nests, can interrupt the attack animation of any unit, including chargers and titans. A strong crowd control weapon, combined with incendiary damage from the shotgun, fire and poison deplete enemy units’ health extremely quickly and prevent them from getting close to you. Easy to guard turrets while they do their job.
Turrets is the best option in megapolis maps, because of the corridor structure of the levels, and because orbital and eagle stratagems often bombard tall buildings rather than the enemy.
!!!(In open field and colony maps use 500kg eagle, or Eagle Strafing Run, or Eagle Cluster Bomb and Orbital Napalm Barrage instead of turrets)!!!