Automotive animation test using Octane and X-Particles in Cinema 4D
pixelasm
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Automotive animation test using Octane and X-Particles in Cinema 4D
62 364 просмотра · 11 л. назад
pixelasm
2,06 тыс. подписчиков
62 364 просмотра · 11 л. назад
Client: Personal interest
Service: Creative direction, art direction, illustration, partially modelling, lighting, #animation, #cgi, #rendering, #compositing, grading, cut
Software: #C4D #Cinema4D, #Otoy #Octane, #AfterEffects, #XParticles, Photoshop, Illustrator
This time I wanted to focus more on the workflow in general. But I was also able to dive deeper into Octane materials, motionblur and render optimizations, as well as preparations for a better post production workflow and x-particles. I still prefer to work with the #Cinema4d plugin version of Octane but might as well do some tests with it´s standalone version for network rendering in the future…
Visuals by
http://www.pixelasm.com
/ pixelasm
/ ralfbreninek
Audio “Intense Cinematic Trailer Music” by MartijndeBont
http://audiojungle.net/item/intense-c...
Thanks for their critique :
Benedikt Stücken
Fritz Gnad http://www.feezenfreezen.de
Johannes LDC Guerreiro http://www.visualoverkill.de
Matthias Wutschke http://www.wutschke.net
Werner Breninek
RENDERTIME:
2-15min per frame depending on the scene, which accumulates to 80sec 3d video * 25fps * 10min per frame averaged = 20.000 min rendertime = roughly 14 days of fulltime render for the final video. But I guess it took me about 28 days to render, because of several changes, rerenders and bugfixes.
HARDWARE:
4 x 780 ti EVGA SC watercooled everything else does not really matter for Octane ;)