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Automotive animation test using Octane and X-Particles in Cinema 4D

pixelasm

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Automotive animation test using Octane and X-Particles in Cinema 4D

62 364 просмотра · 11 л. назад
pixelasm
2,06 тыс. подписчиков
62 364 просмотра · 11 л. назад
Client: Personal interest Service: Creative direction, art direction, illustration, partially modelling, lighting, #animation, #cgi, #rendering, #compositing, grading, cut Software: #C4D #Cinema4D, #Otoy #Octane, #AfterEffects, #XParticles, Photoshop, Illustrator This time I wanted to focus more on the workflow in general. But I was also able to dive deeper into Octane materials, motionblur and render optimizations, as well as preparations for a better post production workflow and x-particles. I still prefer to work with the #Cinema4d plugin version of Octane but might as well do some tests with it´s standalone version for network rendering in the future… Visuals by http://www.pixelasm.com   / pixelasm     / ralfbreninek   Audio “Intense Cinematic Trailer Music” by MartijndeBont http://audiojungle.net/item/intense-c... Thanks for their critique : Benedikt Stücken Fritz Gnad http://www.feezenfreezen.de Johannes LDC Guerreiro http://www.visualoverkill.de Matthias Wutschke http://www.wutschke.net Werner Breninek RENDERTIME: 2-15min per frame depending on the scene, which accumulates to 80sec 3d video * 25fps * 10min per frame averaged = 20.000 min rendertime = roughly 14 days of fulltime render for the final video. But I guess it took me about 28 days to render, because of several changes, rerenders and bugfixes. HARDWARE: 4 x 780 ti EVGA SC watercooled everything else does not really matter for Octane ;)