Carnage Mode (long demon)
skw
0:00 / 0:00
Carnage Mode (long demon)
44 просмотра · 5 мес. назад
skw
25 подписчиков
44 просмотра · 5 мес. назад
first and foremost, sorry for the off-sync clicks, shadowplay really hates long recordings and thus it happens a lot.
holy damn I actually beat something this long again. I thought after fabrication I'd never touch another xxl for a LONG time, but this level has always stirred my interest. decided to give it a go last week, and after a few days, this is the result.
this level is insanely fun, however, I will say, it feels like baby fabrication. the predrop is annoyingly hard and it takes forever to get an ounce of consistency at. the drop onward is extremely fun and very satisfying, but suffers from some really shit chokepoints and that every ship part for some reason is unreasonably hard and feel way harder than everything else in the level, breaktime onwards is EXTREMELY easy to choke and god damn I'd be lying if I said I didn't die to the breaktime more times than I wanted to. I did atleast only die to lemons twice and only once to the 86 swing which I SWEAR is the hardest swing of all time wtf is that. outside of those issues, and in general, the fact the level gets extremely boring quite fast due to how much you're stuck in the first third (much like fabrication, again), it's very fun. what this level excels as is that the gameplay, for the most part, is extremely linear and very jank free (except for some spots), and that, combined with the fact that it honestly felt quite thrilling to get far, and not nerve racking like fabrication, made this much more fun to play.
I recommend this, but ONLY if you're good at nerve control and ship. this level WILL wreck you otherwise, beware.
mlm trail did it once more the goat of all time.
also volume warning for the reaction lol
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