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Plasticity, G0 G1 G2 Explained!

Curve and Surf

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Plasticity, G0 G1 G2 Explained!

6 263 просмотра · 1 день назад
Curve and Surf
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6 263 просмотра · 1 день назад
In this video, we dive into what G0, G1, and G2 surface continuity means within Plasticity 3D. I will explain and show in detail, the visual difference between G1 and G2 on one of my vehicle designs, as well how to join surfaces in Plasticity. If you are interested in who I am as an automotive concept designer, I'll show you some of my personal designs as well. About the Channel: I’m Christian Grajewski— a freelance automotive concept vehicle designer with nearly 20 years of professional experience (ex-VW Group, Zoox, Warner Bros, HBO, Universal Studios and more). I share complete design workflows, automotive surface basics and advanced techniques, covering 3D CAD and polymodeling in Plasticity & Blender, rendering in Cycles & Octane. My personal Portfolio: https://www.christiangrajewski.com Instagram: https://www.instagram.com/christiangrajewski/ My book EXPLORER- Futuristic Vehicles for Uncharted Lands, published by Design Studio Press https://designstudiopress.com #surfacedesign #3dmodeling #plasticity3d #plasticity #cardesign #vehicledesign #3ddesign #blender3d #conceptdesign 00:00 Intro 01:15 My Personal Vehicle Design Portfolio 07:44 G1 G2 Surface Continuity 31:34 G0 Position 37:32 Space Camper Detail Design