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DK1 Tempest Keeper Playthrough (KeeperFx) - Level 1 - Ambergarde

RedRiot1

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DK1 Tempest Keeper Playthrough (KeeperFx) - Level 1 - Ambergarde

87 просмотров · 1 месяц назад
RedRiot1
112 подписчиков
87 просмотров · 1 месяц назад
Time for another custom campaign to beat - this time it's "Tempest Keeper". Let's see description about it on Keeper Fx Workshop. "This is the Age of Light. The continent of Summerland has long been a land of heroes and legends. Its many realms each play a part, but at the centre lies Glorydale, a capital that stands for hope and justice. Further below, Dawnholde — the High King’s underground fortress — represents unity and strength. And far off, on the edge of the continent, stands Saintsburgh, a city famed for its unwavering heroism. Summerland is protected by several renowned orders, most notably the Mystic Knights and the Guardians. It was the Guardians who once brought down the Keepers of Summerland, dark beings now collectively known as the “Sleepers”. The Guardians knew that Keepers can’t be killed — destroying their Dungeon Hearts only banishes them for a time, until they eventually return. To stop them for good, the Guardians defeated each one and bound them magically to the land itself, forcing them into a state of dormancy. Around each Heart, the Wardens built strongholds to keep them contained. But now, the Age of Light is ending. Strange events have disturbed the balance. No one knows the cause — some blame a distant continent — but the outcome is clear: the Sleepers are waking. Their prisons are failing, and their return is marked by destruction. The Guardians are no longer the force they once were. Only three remain: the Warrior King, the Mage Lord, and the Witch Queen. Elsewhere, a darker threat still lingers. In the Silent Plains, the White Horde holds its ground, led by the ancient Vampire King. Despite many attempts to remove them, they’ve never been defeated. Now, reports of rising activity suggest they’re preparing to strike. The last of the Wardens are doing what they can to maintain the remaining seals. But it won’t be enough. Conflict is coming. The Mystic Knights prepare to defend Glorydale and Dawnholde. The samurai clans of Mystwater are mobilising. Even the giants of Flameburgh are gathering for an early assault on the enemy. And at the edge of Summerland, in the realm of Ambergarde, one more Keeper awakens. His name is known, but feared. Spoken rarely, if at all — in case the act of naming him gives him power. The Warden of Ambergarde senses what’s coming. A Blue Tempest." That's right, we're playing as Blue Keeper (or Tempest) this time, and he's eager for payback. Of course, Heroes (and other Keepers) will not give up without a fight over Summerland, oh no! Note: usually i'm writing timestamps etc here, but i will write "parts" in comments section.