Four Kingdoms Went In. Two Came Out. - WorldBox
Civilization Lab
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Four Kingdoms Went In. Two Came Out. - WorldBox
91 просмотр · 12 дней назад
Civilization Lab
10 подписчиков
91 просмотр · 12 дней назад
That's the worst of the whole war so far — year 128. Let's back up and see how we got here.
THE EXPERIMENT
Four kingdoms, same island, same starting numbers. Each ruler gets granted one trait — and I switch war off at the world level.
• Capitalism — Greedy Crown. Trait: greedy. In the game's own words, "Nothing is ever enough for those ruled by greed."
• Communism — Strong Crown. Trait: strong. In the game's own words, "Significantly increases physical damage dealt in combat."
• Monarchy — Ambitious Crown. Trait: ambitious. In the game's own words, "Driven to achieve greatness."
• Anarchy — Bloodlust Crown. Trait: bloodlust. In the game's own words, "Conflict fuels their very soul."
Same island, same 100 settlers each, the same 4 world laws switched off — and war released by me at year 130. The only thing that differs is each king's trait.
CHAPTERS
0:00 Cold open
0:21 Capitalism's settlers land
1:09 Communism's settlers land
1:33 Monarchy's settlers land
1:57 Anarchy's settlers land
3:03 The clock starts
5:50 War comes back on — year 130
7:08 A kingdom is wiped out
11:54 The verdict
⚠️ SPOILER — the result is below, skip this paragraph if you want to watch first
Monarchy (Ambitious Crown) at 257, Communism (Strong Crown) at 63 — still standing. Capitalism (Greedy Crown) is eliminated — last seen at population 7. Anarchy (Bloodlust Crown) is eliminated — last seen at population 1.
Monarchy ends the run ahead of every other throne.
One world, one run — that's a gap, not a proof. Next episode: same question, new world.
Tell me in the comments which of the four you'd have bet on.
Subscribe for the rematch.
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