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Four Kingdoms Went In. Two Came Out. - WorldBox

Civilization Lab

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Four Kingdoms Went In. Two Came Out. - WorldBox

91 просмотр · 12 дней назад
Civilization Lab
10 подписчиков
91 просмотр · 12 дней назад
That's the worst of the whole war so far — year 128. Let's back up and see how we got here. THE EXPERIMENT Four kingdoms, same island, same starting numbers. Each ruler gets granted one trait — and I switch war off at the world level. • Capitalism — Greedy Crown. Trait: greedy. In the game's own words, "Nothing is ever enough for those ruled by greed." • Communism — Strong Crown. Trait: strong. In the game's own words, "Significantly increases physical damage dealt in combat." • Monarchy — Ambitious Crown. Trait: ambitious. In the game's own words, "Driven to achieve greatness." • Anarchy — Bloodlust Crown. Trait: bloodlust. In the game's own words, "Conflict fuels their very soul." Same island, same 100 settlers each, the same 4 world laws switched off — and war released by me at year 130. The only thing that differs is each king's trait. CHAPTERS 0:00 Cold open 0:21 Capitalism's settlers land 1:09 Communism's settlers land 1:33 Monarchy's settlers land 1:57 Anarchy's settlers land 3:03 The clock starts 5:50 War comes back on — year 130 7:08 A kingdom is wiped out 11:54 The verdict ⚠️ SPOILER — the result is below, skip this paragraph if you want to watch first Monarchy (Ambitious Crown) at 257, Communism (Strong Crown) at 63 — still standing. Capitalism (Greedy Crown) is eliminated — last seen at population 7. Anarchy (Bloodlust Crown) is eliminated — last seen at population 1. Monarchy ends the run ahead of every other throne. One world, one run — that's a gap, not a proof. Next episode: same question, new world. Tell me in the comments which of the four you'd have bet on. Subscribe for the rematch. #worldbox #worldboxsimulation #worldboxai #sandboxgodgame #kingdomsimulation #ainarratedsimulation #worldboxstory #medievalkingdomsimulator