Starting a New ULTRA HARDCORE World... (Day 1)
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Starting a New ULTRA HARDCORE World... (Day 1)
228 568 просмотров · 14 часов назад
SB737+
839 тыс. подписчиков
228 568 просмотров · 14 часов назад
Blue Team Posters - https://creatormerch.com/products/s3-...
Red Team Posters - https://creatormerch.com/products/s3-...
The goal of the series is to survive Minecraft Hardcore together. A group of friends playing the game, as a team, under extreme conditions. Armor and totems are not allowed, but elytra is. The question is will the group even make it that far... or will they slowly lose their friends along the way?
Not everybody will see the end of the series; if you're dead, there is no coming back.
BASE RULES
No armor.
No totems.
No F3 (coordinates etc.).
No TAB (player list).
No in-game chat (no join/leave/death messages).
No logging off the server during sessions.
No natural spawning villagers.
Proximity voice chat of 50 blocks, volume diminishes with distance.
No communication about the game outside of the session (no death spoilers).
Each play session was about 3 hours.
PVP is disabled.
Player death triggers a global death cannon
S3 ADDED RULES
Players voted on 5/7 items to keep: shield, bow, brewing stand, water bucket, regeneration suspicious stew, enchanted golden apple, carved pumpkin.
Enchanted golden apple & carved pumpkin were banned.
First 5 players to die are banned for S4.
Homesickness is introduced; not ending session at basecamp results in a permanent hearts penalty.
Campsites are introduced as a way to evade/reset homesickness.
Forest temple added to trigger fake death cannons at the price of permanent hearts.
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