miletux (originally named flixeltux) (godot version) development video 6 - welcome to antarctica 2!!
Vaesea
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miletux (originally named flixeltux) (godot version) development video 6 - welcome to antarctica 2!!
60 просмотров · 6 дней назад
Vaesea
220 подписчиков
60 просмотров · 6 дней назад
now most of the enemies have been added, i can (mostly) recreate welcome to antarctica (except i haven't added the checkpoint yet, some details may be wrong, enemy positions are especially off a little since they're snapped to a grid, with some enemies being moved slightly off the grid i guess idk)
jumping on the bouncing snowball is weird because godot is weird. i changed the jumping on enemy thing to be like supertux (specifically the tux stomp check) and it seems to be weird when tux is jumping from very high up. i might need to revert the stomp check to what worked previously, although it's way too forgiving (it's just a simple "check tux's velocity" thing). that shouldn't affect much since tux's stomp area2d needs to be detected for the tux_stomp thing to work anyways
as you can also see, 3 bricks can be broken at once. this is because it detects tux with an area2d and if tux moves quick enough while going up, he can hit 3 bricks.
the level being finished doesn't work as i haven't added the worldmap yet. i could make it go back to menu if there's no current worldmap or whatever, but i prefer not to for now.
source code will be released tomorrow