#148 Sword of Convallaria - Live PvP: The Alacrities Vs Knights and Furries (Standard Match)
MercForHire
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#148 Sword of Convallaria - Live PvP: The Alacrities Vs Knights and Furries (Standard Match)
177 просмотров · 6 дней назад
MercForHire
131 подписчик
177 просмотров · 6 дней назад
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The name of the game is Sword of Convallaria, a FREE Turn-Based Tactics RPG available on PC and Mobile.
Gamemode: Standard Match
Map: Twilight Harbour
System: Free Pick
Teams: 5 v 5
Factions: False
Ascension: Allowed
Gear: Allowed
Tarot: Allowed
Tarot Captures: Forbidden
Turn 1 Tactics: Forbidden
Non-Self-Healing: Allowed
Non-Self-Support: Allowed
Bound Effects: Allowed
Knockback: Allowed
Void-Knockback: Allowed
Left: Entity of Alacrity (The Alacrities)
Right: Merc (Knights and Furries)
Victor: Merc (Knights and Furries)
If you want to duel, find me in the Sword of Convallaria Official Discord Server or Hawky's Discord Server. We also have our own PvP Club in Hawky's Discord Server.
In Hawky's Fight Club, we play on 6 maps and currently have 10 gamemodes to choose from, with most having sub-modes, and 12 to 13 optional modes for each gamemode.
Maps:
Scorching Hills (Small)
Hollowed Mine (Big)
Twilight Harbour (Big)
Chamber Dilemma (Medium)
Desert City (Medium)
Ruined Town (Small)
Gamemodes:
Standard Match
Use 1 to 2 strong legendary units and 3 to 4 mid or weak legendary units.
Standard Match: Buffed Mode
Standard Match: Nerfed Mode
Standard Match: Faction Mode
Launch Legendary Match
Use 5 launch legendary units.
Launch Hybrid Match
Use 1 launch legendary unit and 4 non-legendary units.
Launch Hybrid Match: Faction Mode
Non-Legendary Match
Use 5 non-legendary units.
Non-Legendary Match: Faction Mode
Synergy Match
Use 5 legendary units of different roles.
Synergy Match: Mini Mode
Synergy Match: Faction Mode
Duel Match
Use 1 legendary unit, 1 v 1.
Duel Match: Mirror Mode
Mirror Match
Use the same units as your opponent.
Mirror Match: Faction Mode
Unrestricted Match
Use 5 legendary units, and anything goes.
Unrestricted Match: Restricted Mode
Unrestricted Match: Faction Mode
Overnerfed Match
Use 5 legendary units, but their strongest skills are banned.
Overnerfed Match: Ascended Mode
Overnerfed Match: Launch Only Mode
Overnerfed Match: Faction Mode
Custom Match
Create your own rules with your opponent.
Optional Modes:
Unascended Mode
Ascension skills will be forbidden.
Ungeared Mode
Weapons, trinkets, and tarots will be forbidden.
Unrestricted Mode
Tarot captures and Turn 1 tactics will be allowed.
Unhealable Mode
Non-self-healing active skills, passive skills, reaction skills, and the Wheel of Fortune tarot will be forbidden. Non-self-healing from traits, debuff skills, and auras are still allowed, but not trait active skills.
Unsupportable Mode
Non-self-support active skills will be forbidden. Non-self-support from traits, passive skills, reaction skills, debuff skills, and auras are still allowed, but not trait active skills.
Unstoppable Mode
Bound effects will be forbidden. Bound skills are still allowed, but they are not allowed to bind any unit.
Immovable Mode
Knockback active, passive, and reaction skills will be forbidden.
Traditional Mode
Void-Knockback will be forbidden. Knockback onto nothing, walls, items, or other units is still allowed.
Classical Mode
Both teams must comprise units of each class. Both teams must have 1 Defender, 1 Breaker, 1 Seeker, 1 Destroyer, and 1 Watcher. In 6 v 6, the sixth unit must be a Destroyer or a Watcher.
Standby Mode
Standby after acting will be forced. Units may only act and move once per turn, even after using instant skills, receiving self-Act Again, and receiving SP Inanna's Act Again. OG Inanna's Act Again is still allowed.
Straight Mode
Movement will be limited to straight lines. Instant skills and Act Again may be utilised for multidirectional movement within the turn.
Ultimate Mode
ALL optional modes will be enabled simultaneously.
Faction Mode (applies to SOME gamemodes):
If both players agree, each player must use units of the same faction. Archetypes, which are Aggression, Alacrity, Discipline, and Fortitude, do not count as factions. The Drifter faction combines units from Mercenary and Outlaw. For factions lacking in units, Drifters may be used alongside them. If both players agree, archetypes may count as factions.