FFXI - Shinryu VD - RDM Solo
MrPostLamp
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FFXI - Shinryu VD - RDM Solo
795 просмотров · 3 месяца назад
MrPostLamp
36 подписчиков
795 просмотров · 3 месяца назад
Video of High Tier Battlefield Shinryu on Very Difficult.
RDM solo with /nin and ML28
Normal trusts just cause more hassle than they are worth, they die almost instantly and can make Shinryu bounce around, so I just summon the invincible buff trusts.
I tried Naegling + Thirbron for Savage Blade spam, but while my WS damage was higher I had Accuracy problems with Thibron and I feel the enspell increase from Crocea mors wins out - especially in sections where physical hits are doing 0 damage.
Fully buff, engage, and fully debuff him. Most debuffs stick without any issues so I just pile them all on and refresh them as needed. I usually kill quick enough that I don't need to rebuff myself.
Shinryu swaps between two modes denoted by him going under the ground and popping back out, and opening / closing his wings.
Wing closed mode he takes 50% less damage
Wing open mode he takes normal damage but can use mighty guard.
Mighty Guard sucks, as it restores 6% of his HP / he takes 0 from physical damage for a bit afterwards, and some runs he just decides to spam it like mad. This run was probably on the luckier side. There is nothing you can do to influence this though.
Under 50% he gains access to 2 new TP moves - 1 resets all your job abilities, the other though "Supernova" does a Doom you cannot resist. With a good Holy Water set (2x blenmot ring + nicander neck) I nearly always remove doom in 1-2 uses of Holy Water.
Cataclysm Vortex is his big dangerous move, often hitting for 800-1500 dmg. Since I'm using Crocea Mors I like to use Sanguine Blade to heal me up when I can for this.
A lot of his TP moves have add-effects such as paralyse and terror - but with good MEva in your TP set they don't hit very often at all. But an unresisted Terror into a Vortex or Doom can be problematic!