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Panel de Pon The Reverse Speedrun (Time%) 2:27

GHABLE 23

0:00 / 0:00

Panel de Pon The Reverse Speedrun (Time%) 2:27

44 просмотра · 1 год назад
GHABLE 23
127 подписчиков
44 просмотра · 1 год назад
Not a great time, is it? Should I attempt this on Tetris attack? If this actually becomes a category I leave some explanations here. First The time should start when the In Game Time reaches 9:59 and end when THE OPPONENT is defeated, when its cursor dissapears. Second This run should be allowed for any stage without distinction despite easier stages being easier to defeat. Reason: Almost no one would do this, there's strategy involved in picking, and most importantly, any stage should theoritaclly be posible in 0s. Third For modders, I implore you to pick the next higher second for any run that only gives seconds. Reason: A run of halved a second is better than one of three fourths. You'll have to check the time yourselves unless there was a timer running previous to 9:59. It would also make sense to take the higher second number as you can't really say it's a frozen time if finish before 1 second hass passed since the time had turned 9:59. Fourth The time should start when the clock reaches 9:59. Reason: There are stages without a character selection screen so there are no other viable ways to start the timer for any stage. And including previous stages for this run would be painful. Start the timer before the fight is probably better as the whole match should be watched and verified. The time after 9:59 should be listed somewhere, though. Fifth If done in Tetris Attack, I don't think there should be distinction between password or runs that reaches an stage. There's also the fact that you can soft reset the game and continue after losing. Reason: It'll be more comfortable and I highly doubt RNG manipulation could affect this run, if that thing even exists. Sixth For Tetris Attack, please, include in the rules or somewhere passwords to some stages (8 & 12 V-Hard should suffice) for easier attempts. (I don't know how Bowser and Lakitu% are handled) Timestamps: 0:00 Introduction 5:59 Win Attempt 16:07 Frozen time 18:33 Finish