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Why You Keep Getting Caught In Emerald

Elo Per Hour

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Why You Keep Getting Caught In Emerald

582 просмотра · 7 дней назад
Elo Per Hour
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582 просмотра · 7 дней назад
Three ways every Emerald and Diamond game ends, and the four-step objective setup that stops all three. Most games in this bracket aren't decided in lane. They're decided after 20 minutes by a single catch — and as a support you're the player most likely to be the one caught, because the vision job puts you alone in the fog and nobody walks in with you. THE FOUR-STEP OBJECTIVE SETUP 1. Push the lanes — minions give you vision, and the waves are resources your opponents have to come and collect. 2. See them pick the waves up — if you can't see them on the wave, they have something else in mind, and that something is what you're about to facecheck. 3. Walk in as a team — so you have the numbers, or at least a good position if a fight starts. 4. Place vision — last, not first. Now you have control, and they're the ones who have to facecheck into you. Do this for every objective. CHAPTERS 0:00 One catch, called before it happened 0:28 1 — The vision catch 1:00 2 — The catch on the side lane 1:23 3 — The classic bad call 1:35 Why Emerald and Diamond specifically 2:19 Why supports get caught the most 2:45 Dying for vision is never worth it 3:05 The four-step objective setup 4:00 Both clips were skipped steps 4:26 Why I play Zilean in this elo 4:43 Why I still hate this bracket Grandmaster peak support on EUW, 4–5 years coaching solo players and semi-pro teams. Elo per Hour is about climbing on limited time — two games a day, played properly, beats six games played tired. Live on Twitch:   / eloperhour   Did this win you a game? Tell me in the comments which step you'd been skipping.