Donkey Kong Country 2: Level 14: Glimmer's Galleon
Carls493
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Donkey Kong Country 2: Level 14: Glimmer's Galleon
3 323 просмотра · 5 лет назад
Carls493
97,4 тыс. подписчиков
3 323 просмотра · 5 лет назад
The third and last ship deck level, and the most haunting one.
This level is entirely underwater except at the very end. The Kongs are forced to swim through a very dark and flooded ruins. It looks like exactly one Klomp got stuck down here.
Luckily, you'll get a secondary Animal Buddy here called Glimmer the Angler Fish. He will light your way through just like Squawks used to in the first DKC.
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There are two Bonus Rooms in this underwater level:
The first one is right above the start and though a big box. This Bonus has you look for a KremKoin in a compact container labyrinth.
The second Bonus Room is found in a lower area inside another big box after a group of banana forming a right arrow. This Bonus is just like the first one, where you have to find a Kremkoin inside another container maze. The banana trails you find here will lead you to dead ends, though.
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The DK Coin of this level is behind, then above the first Bonus Room. You'll have to go through some boxes to reach. First, go into a room with a "3" group of bananas, then swim above that to reach the DK Coin with a "4" group of bananas.
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After dealing with this dangerous level, time to relax and get more hints from Cranky and Wrinkly, who... both somehow managed to have their buildings in a swamp!