Tales of Graces ƒ - Fourier [Cheria Solo/No Damage/Chaos Mode]
Muctales
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Tales of Graces ƒ - Fourier [Cheria Solo/No Damage/Chaos Mode]
1 734 просмотра · 11 лет назад
Muctales
3,61 тыс. подписчиков
1 734 просмотра · 11 лет назад
Pretty much what I have in mind each time I fight her~
Sorry it took so long to make. My software doesn't allow much animations so I had to program them lol
Had to divide my stats once again because they are rather weak and spells are devastating. Here is a fail attempt that I'll use to illustrate some points:
• Видео
Probably the most unfair fight of the dungeon but such a strategic one! Both Fourier and Veres have 2 Artes that can't be escaped at all and they can use it at the beginning of the fight -_-. Veres is much manageable than Fourier but that last one must die ASAP.
I apologize for the shaky screen. I used the menu a lot during this fight and tried to make the battle flow as well as possible (but that camera didn't wanted to :| )
The fight will once again depends on the very beginning of the fight and how the enemies will react. You have 2 choices. Sprint super fast to dizzy Fourier (even with a spell cancel step, it's possible that she will act before you hit her) or do one single step to attract Veres towards you and dodge both enemies (see fail attempt). The idea is to remove any kind of Poison equipment since it has the priority on Petrify. That way I increased my chance to petrify her on the second critical.
Spell cancel steps are very useful during that part as it lets you move through the battlefield much faster than with steps only. The strategy in both case it to have Fourier in Veres' way (he will have to bypass her to reach me and it gives me more times to cast high level spells. Unfortunately the first hit I deal to Veres will be a dizzy and I need it to cast a spell. To solve that issue, I made sure the Arte will hit him during Iron stance to keep the dizzy effect for Soul Brigade. The second idea was to keep them together in order to maximize damage output and prevent Veres to bother me during casting. Thanks to his very large hitbox, Divine Saber can keep him staggered during the whole spell.
Fourier has too much HP to be killed during petrify and Indignation is the only spell being able to reduce her HP before she becomes a real threat. Unfortunately, petrify doesn't last long and I have no time to setup Indignation properly without any risk to get killed during the recovery time. The only way to cast it without being hit was to delay Veres' attacks as I explained a bit earlier and yet the timing is extremely short and you need an extended step to survive.
I kept Thunder Surge for the end of Temporal Rift because it's very fast and does a lot of criticals (needed to keep Veres dizzy while I finish off Fourier). That last MA wasn't necessary since Veres had ~50000 HP left only (~1.5 spells), but I like my MA finishes~