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Solo Slicer D-04 6-Stage Facility (No Commentary) | "Dirty Oreworks" | DRG: Rogue Core

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Solo Slicer D-04 6-Stage Facility (No Commentary) | "Dirty Oreworks" | DRG: Rogue Core

108 просмотров · 1 месяц назад
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108 просмотров · 1 месяц назад
Big boom incom- actually, it was a lot of little booms. It seems I answered my own question on one of my previous video descriptions where I wondered how 4 stacks of Double Up would behave, and unfortunately it seems the extra explosions cannot chain into each other. However, I did go a bit farther and get a fifth stack, which I believe gave me a 100% chance to spawn a second explosion with a 25% chance to spawn a third, similar to how Warframe status effects work. The result sounded like popcorn in a microwave. I was in no way short on things that were affected by Double Up; Ticking Bomb, BYD, HE grenade, Magic Missile (it deals explosive damage!) and every single shot of my Thunderhead were all having their damage doubled up on by, well, Double Up. Very very fun when paired with the Sympathy Tether. Time for various stuff: 1. Since all of my runs that I record are on 6-stage facilities at depth 4 and reckless pace, I think I can omit those details from the thumbnail to have more space for perk combo showcases and stuff. These recordings are more or less just to show off the game; plus, you can already see in the video what the mission modifiers are. Let me know if it looks better or nah. 2. Pretty sure I picked the worst out of those three legendary perks. For some reason by "Class Ability" I thought it meant my dash, since it usually refers to Slice as "suit power/ability" on other perks, so Immunity Buffer ended up going to waste since I was already getting block chance from my Slice ability via Defensive Fighting. Exposing Strike would've been better for higher damage, and Armor Battery would've given me 100% uptime on Wayward Spark. Oh well, now I know! 3. The Molaktula popping me up into the air a couple times while trying to resupply was annoying, but kinda funny in hindsight. 4. I wonder if the built-in stun from Poison status procs stunning recharge? 5. Ionization Infusion + double radiation damage upgrades on the Thunderhead led to some of the fastest radiation buildup I've ever seen. Thanks for watching!