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I Built a Material Editor to Make Tileable Textures Easy

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I Built a Material Editor to Make Tileable Textures Easy

16 просмотров · 4 ч назад
techfoundry
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16 просмотров · 4 ч назад
I'm developing a DPaint 3 inspired Pixel Art and TileMap Editor using my custom C++ GUI engine! This is my 1st ever C++ project and is one I have been wanting to code for nearly 30 years! I'm a solo dev hoping to produce a commercially viable successor to the amazing DPaint 3. In this video I show my advanced material editor that is used to create stunning organic looking 2d textures in realtime! See how a few simple controls can be used to create an infinite number of natural looking 2D material assets. This project is in active development and all tools are constantly evolving - so subscribe to follow the realtime design and development of a full c++ desktop application.