CORDURA First Gameplay Demo | EXCLUSIVE PLAYSTATION 5 Co-op Horror like Phasmobofia and Amnesia
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CORDURA First Gameplay Demo | EXCLUSIVE PLAYSTATION 5 Co-op Horror like Phasmobofia and Amnesia
21 618 просмотров · 10 ч назад
ENFANT TERRIBLE
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21 618 просмотров · 10 ч назад
Check out the new exclusive cooperative preview demo look from the upcoming Cordura running in Unreal Engine 5. We captured this closed beta gameplay footage in RTX 5090 and 4K monitor (no commentary). Cordura is an upcoming online co-op psychological horror game set in shifting procedural Victorian labyrinths. Cordura combines the extraction gameplay of Lethal Company and the proximity chat of Phasmophobia with the immersive sanity loss and gothic horror atmosphere of Amnesia and Outlast. Its key twist over impostor games like Among Us is that an AI entity mimics your teammates' real voices and appearances to trigger psychological paranoia.
⚠️ Footage recorded by ENFANT TERRIBLE. Unauthorized use and/or duplication of this video is strictly prohibited.
📝 SUMMARY
This exclusive Unreal Engine 5 gameplay preview showcases the co-op psychological horror simulator Cordura running in 4K on an RTX 5090, highlighting its impressive graphics and unique paranoia-inducing mimicking system.
✒️ DESCRIPTION
Descend into shifting Victorian labyrinths for a lucrative yet deadly task: mine the coveted Roses of the Night and escape alive. In Cordura, your sanity is your most scarce resource, and your own voice can betray you. As darkness deepens and paranoia sets in, a sinister entity known as "The Night" listens to your proximity voice chat, learns how you speak, and impersonates your teammates to lure you to your demise. Trust no one before paranoia makes you doubt everyone around you.
💥 GAMEPLAY FEATURES
4-Player Co-Op & Dynamic Scaling: Form up to 4-player squads to explore dark labyrinths, or brave the depths solo/in smaller teams with dynamic difficulty scaling procedural maps and entity aggression.
Voice-Mimicking & Deception System: Communicate using proximity voice chat, but beware: The Night hears you, calls you by name, and replicates the exact voices and visual appearances of your allies to deceive your squad.
Sanity Management & Companion Bond: As your sanity slips in the dark, the only way to restore it is to physically reunite with a teammate, if the person standing next to you is truly your friend and not a mimic.
Shifting Procedural Labyrinths: No two runs are the same; corrupt Victorian mansions reshape their corridors in real-time, forcing players to mark walls to keep their bearings before routes disappear.
Permanent Death & Customization: Recruit and customize your workers' physical appearances. Every misstep carries permanent death, requiring you to bring in new recruits to fill lost slots.
Extraction Objective Gameplay: Enter the ruins to mine the rare neurostimulant "Roses of the Night" (Ambrosia) and safely make it back to extraction before losing your mind.
✅ RELEASE DATE AND PLATFORMS
Coming in 2027 to PC (Steam) and PlayStation 5 as a console exclusive.
🕹️ SUPPORT THE DEVELOPERS
Wishlist/Buy on Steam: https://store.steampowered.com/app/44...
📩 FOR DEVELOPERS
Want your game featured? Reach out to us via the "About" section of our channel. We do gameplay previews and compilations every day!
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