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Unreal Engine 5.3 - 30kmx30km Tutorial - Open World Landscape Tutorial

Mootzart

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Unreal Engine 5.3 - 30kmx30km Tutorial - Open World Landscape Tutorial

43 527 просмотров · 2 года назад
Mootzart
2,97 тыс. подписчиков
43 527 просмотров · 2 года назад
This video demonstrates setting up a large open world landscape for Unreal Engine 5.3 using world partition. This includes avoiding bugs, doing calculations and importing heightmaps. As well as a short demo of the landscape. I use Ultra Dynamic Sky for the quick and amazing lighting setup! Scale Up Method Calculations: X,Y Axis: (Desired KM x 100 / HM Res) 30km Calculation Example using 16321x16321: 30,000 x 100 / 16321 = 183.8122664052448 Z Axis: (Height x 100 / 512) or (Height x 100 x 0.001953125) 5000 x 100 x 0.001953125 = 976.5625 or 5000 x 100 / 512 = 976.5625 Links: Tecastus Channel (dev logs for Zarthia coming soon): ‪@tecastus‬ Tecastus Public Discord:   / discord