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D&D Solutions | Game Store Scheduling

Lady of Pain

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D&D Solutions | Game Store Scheduling

4 просмотра · 7 дней назад
Lady of Pain
48 подписчиков
4 просмотра · 7 дней назад
Fix Game Store Scheduling! This can be solved using the rules as written. Every game store can benefit. A Bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. Solving the Musical chairs problem of D&D using Bastions: Teleportation Circle Level 9 Bastion Facility ( Ignore level requirements after 5th level ) Prerequisite: None Space: Roomy Hirelings: 1 Order: Recruit Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell. Recruit: Spellcaster. Each time you issue the Recruit order to this facility, its hireling extends an invitation to a Friendly NPC spellcaster. Roll any die. If the number rolled is odd, the invitee declines the invitation, and you gain no benefit from having issued the order. If the number rolled is even, the invitee accepts the invitation and arrives in your Bastion via your Teleportation Circle. While you are in your Bastion, you can ask the spellcaster to cast one Wizard spell of level 4 or lower; if you are level 17+, the spell’s maximum level increases to 8. The spellcaster is assumed to have the spell prepared. If the spell has one or more Material components that cost money, you must pay for them before the spell can be cast. The spellcaster stays for 14 days or until they cast a spell for you. The spellcaster won’t defend your Bastion and departs immediately if the Bastion is attacked (see “Bastion Events” at the end of the chapter). Sanctum Level 17 Bastion Facility ( Ignore level requirements after 5th level ) Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus Space: Roomy Hirelings: 4 Order: Empower A Sanctum is a place of solace and healing. Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can’t gain this Charm again while you still have it. Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn’t need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days. Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell. This video was created by notebookLM to better explain the game. ______________ For marketing/business/sponsorship inquiries email: djyourstory@gmail.com This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. ______________ This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/sys... The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/... #games #rpg #ttrpg #dnd #dnd5e #dungeonsanddragons #criticalrole #multiverse