Перейти к содержимому

Get him, Smithers.

ObsoIeteQuality

0:00 / 0:00

Get him, Smithers.

640 просмотров · 4 месяца назад
ObsoIeteQuality
7,5 тыс. подписчиков
640 просмотров · 4 месяца назад
That line suddenly started popping in my head for days. So much so that it gave me the idea to make a simple gecko code for Road Rage. There are Attack triggers that have a random chance of spawning Mr. Burns and Smithers. I made it so that the chance is always 100%. Just for fun, I also made it so that the duo are forced back to their positions every time an Attack trigger is hit. These only work for the GameCube NTSC version. GSPE69 The Simpsons: Road Rage Mr. Burns/Smithers 100% Chance to Ambush 040b8b10 60000000 040b8b64 48000020 Mr. Burns and Smithers are guaranteed to appear when hitting certain triggers that would normally spawn them randomly. Mr. Burns/Smithers Always Respawn at Attack Triggers 040b8a7c 60000000 040b8b10 60000000 040b8b64 48000020 Mr. Burns and Smithers will always teleport to their starting ambush location when you hit their Attack triggers, even if they are already spawned. Mr. Burns/Smithers Continue Harassing On Hit 040b7d50 48000020 040b8938 480003ec Mr. Burns and Smithers will not stop attacking you after they hit you in Road Rage or Sunday Drive, similar to Mission Mode. They will still give up under the usual conditions. Mr. Burns/Smithers Persist for Much Longer c20b9fa0 00000003 801c0014 2c004e20 40820008 38000000 60000000 00000000 Mr. Burns and Smithers will not give up after 20 seconds. Instead, they will continue chasing until they hit you or if you are really far away from them. (Any mods that set AI sequences to exactly 20000 milliseconds will also be affected. I advise those mods to have those values changed to 19999 or 20001.)