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Creating Painterly shaders in Maya, Substance Painter, and Rebelle with object space normals

Derek Flood

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Creating Painterly shaders in Maya, Substance Painter, and Rebelle with object space normals

2 282 просмотра · 1 год назад
Derek Flood
3,88 тыс. подписчиков
2 282 просмотра · 1 год назад
Using Substance Painter and Rebelle to paint brushstrokes across the geometry object space normals, and then bringing these into Maya to build a shader network in Arnold. This technique works on rigid body objects and so is ideal for set elements and props, but does not work for deforming geometry such as animated characters. contents: 0:00 intro 1:21 Writing World Space Normal texture maps 6:28 Painting World Space Normals in Substance Painter 19:51 Building the Arnold shader network in Maya 29:54 Converting from Object to World Space Normals 32:55 Painting normals on flat surfaces with Rebelle 39:40 Final render and closing remarks