R.E.A.L. Cruiser | FTL Multiverse
Tropical!
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R.E.A.L. Cruiser | FTL Multiverse
923 просмотра · 2 года назад
Tropical!
616 подписчиков
923 просмотра · 2 года назад
Back to Forgotten Races, yay. Surprisingly the addons were adjusted & updated quite fast for v5.4, like less than a week or so after the release, but I held off as long as I did so that I could just isolate and pretty much play through all the base v5.4 content first on my channel. Maybe even wait out some kinds of hotfixes or bug fixes, because mistakes do happen. As it'll stand for the foreseeable future however, unless some crazy happens with the base game like another major release or who knows what, I'll be playing through the rest of Forgotten Races. In any case, here's some more description juice:
Curiously the R.E.A.L. cruiser is actually not the sandbox ship you think it would be by first impression, still an incredible power scaling vessel by all means, but it isn't exactly 100% fool proof for the unexperienced or against horrendous FTL luck. If you play your cards right however, your boarding team can consist of pretty much anything and it'll work well. Prime slaughters, gives you enough scrap for a defense & an ability to hull kill sooner than later, and then from there you can do whatever you want. Because of the anatomy of the cruiser's layout, any kind of DOT augment is not as helpful or impact due to the completely separated rooms & Prime able to go anywhere and kill anything if or when needed. I remember some of the Haunt & Chaotic Haunt cruisers being more monstrous than this cruiser today, but if one thing's for certain, I feel like the next batch of playthroughs with the Forgotten Races crewsers won't have every ship like what we've seen throughout the past few months worth of Haunts and such.
Also had some interesting findings during the run as well, between some rather seemingly unintentional features and the interaction of Forgotten Races rerouting. Gonna talk about the more thought provoking one however. As I found out through a couple of my runs while playing base v5.4, massive 12+ sector runs with all kinds of hyperspace rerouting are no longer "possible" due to the rerouting option going into S8 being blocked out from use after what I believed to be one or two uses. In this run however between the Tartarus, Royal Slug Nebula, and the Wentworth Innovations, I was still able to visit all of them despite them all occurring one after another, which had bled into overriding/skipping the regular Node-17 sector 8. My two theories behind this would be that either the Tartarus/any other possible Forgotten Races reroute is not applied to the limit of rerouting you can do, overriding the typical sector 8; and my other theory being somehow that Forgotten Races or another mod currently on my profile is removing that "cap" of rerouting I can do. Is it possible that this is just all wrong and there's never been a change in the rerouting process? Yeah, but it's not like we're gonna have a chance to find out in every run ever. I'll probably do a test run at some point just to settle this, in case for some reason in the future I would want to like run another one of those legendary 20k+ scoring games.
I think I'm missing out on some other stuff to talk more on, but I'll save my energy for future yapping. Some of these future crewsers will need their own analyses, since they will likely more or less play not too different from a base Multiverse cruiser. Oh right, apologies about those discord sounds throughout the first half-ish of the run, somehow forgot to turn those off with streamer mode settings.
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