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Blender Motorcycle Wheel Hub: Pure Mesh Modeling Guide (Urdu/Hindi)

3D Artist Guide

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Blender Motorcycle Wheel Hub: Pure Mesh Modeling Guide (Urdu/Hindi)

41 просмотр · 3 мес. назад
3D Artist Guide
151 подписчик
41 просмотр · 3 мес. назад
Learn how to model a clean, low-poly stylized motorcycle rear wheel hub and suspension mounting tabs in Blender using pure mesh modeling techniques. In this step-by-step Hindi/Urdu tutorial, we extract existing axle geometry, use LoopTools to create perfect circular forms, and extrude mounting connection points along normals. Whether you are building the complete custom motorcycle or looking to learn fast hard-surface game asset modeling in Blender, this tutorial provides an efficient, production-ready workflow. --- 📌 Motorcycle Modeling Series: • Part 12 of the Complete Blender Motorcycle Modeling Masterclass. • 🔗 Full Series Playlist:    • Stylized Motorcycle — 3D Game Asset in Ble...   --- ⏱️ Timestamps: 00:00 - Introduction & Rear Hub Overview 01:25 - Examining Reference Images & Front vs Rear Hub Differences 02:15 - Extracting Hub Geometry from Axle (Shift+D & P to Separate) 03:15 - Moving Extracted Mesh to Scene Collection (M Key) 04:00 - Scaling Geometry & Subdividing for Extra Resolution 04:35 - Using LoopTools (N Panel) to Relax & Circle Edges 05:10 - Extruding Along X-Axis (E then X) & Positioning Hub Width 06:05 - Insetting Faces (I Key) & Shaping Front Bevel Profile 06:45 - Marking Edges as Sharp for Clean Shading 07:18 - Unhiding Rim & Tire to Adjust Axle Depth & Spacing 08:25 - Identifying Suspension Mounting Tab Locations from Reference 09:25 - Extruding Mounting Boxes Along Normals (Alt+E) 09:55 - Edge Sliding (GG & Alt) to Create Clean Slanted Geometry 11:15 - Wireframe Mode Selection & Projecting Outer Mounting Edges 12:35 - Marking Tab Boundary Edges Sharp 13:05 - Filling Rear Backface (F Key) to Close Hub Mesh 13:45 - Checking Clearances for Chain Sprocket & Brake Disc 14:18 - Next Steps (Rear Suspension Swingarm) & Outro --- 💡 Key Modeling Techniques Covered: • Modular mesh extraction (Shift+D & P) to retain exact pivot centers and mirror modifiers • Using Blender LoopTools (Circle) for perfect circular edge loops • Extruding faces along normals (Alt+E) for structural mounting lugs • Advanced edge sliding (GG + Alt) for angular projection without distortion • Marking sharp edges for crisp hard-surface viewport shading --- 🔗 Connect & Resources: • Subscribe for more Blender & 3D Game Art Tutorials:    / @3dartistguide   • Join our Community:    / @3dartistguide   #Blender3D #3DModeling #BlenderTutorial #HardSurface #GameDev #Hindi #Urdu #LowPoly