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Touhou 14 DDC - Lunatic No Miss No Bomb 1cc (LNN, Marisa B)

notbluebus

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Touhou 14 DDC - Lunatic No Miss No Bomb 1cc (LNN, Marisa B)

335 просмотров · 1 г. назад
notbluebus
391 подписчик
335 просмотров · 1 г. назад
twitch vod upload because funny replay desync on st5 premidboss - at least it did for me and idk how to fix it it's strange though since i don't remember seeing the laser break during the run so idk what happened anyway definitely nice to have this one done - definitely one of the harder lnns that i have done i've seen people compare this to lolk lnn, putting this on par with or above it. i had my doubts at first but after playing this i guess i can see that being the case? i'm not sure if i can easily say if this is easier/equal to/harder than lolk lnn, at least not without some super precise analysis of both categories i put this on the same tier as ayaSp/Su lnnn before getting this run but even that was a super handwavy ranking without much thought put into it well my current gut feeling is that this is at least decently close to the lolk/eosd tier. could be equal but idk anymore at this point i spent a lot of time practicing bosses with sakuyaB, initially starting off as a way to more effectively practice the later waves of seija final but then expanding to other bosses overall kagerou and seija were my most played bosses, then shinmyoumaru and yatsuhashi a bit less so i got two 1m runs overall - one to st5 end and the other to st6 seija midnon1 the latter 1m got me to get a better strat for that non - crazy4pokemon's strat worked well here. it's a tech involving prereading such that you know where the gap will appear. according to crazy the main thing everything is derived from is that the bottom-most ring of bullets always moves left. knowing this i can know beforehand where the gap would be, thus being able to push up more easily. so what i do is initially stand below a bullet lane, then when the wave unfolds i go up into the gap to my left. after that i perform the micros there - i do downward diagonal movements for the micros apparently being aggressive with your damage is still important with a weak shot but since i'm using marisaB here it doesn't matter as much there's another very small marisaB speedkill tech on star fang that i learned recently from allen. here you end non1 at the center, then doppler at the beginning of the spell, follow kagerou well when she moves, then return to the middle early so the missiles have more time to reach kagerou. doing this can kill it in ~12.5s (apparently it can kill as fast as 12.30s if you're super precise), skipping part of the second wave. here i did it a bit wrong and ended up killing it in 13.06s, which is still before kagerou moves for a 3rd time, but by that point i had already dodged almost all of the 2nd wave again it's a small thing overall, but i can see it still mattering in certain situations. though uh if the middle seems super deadly i think it might be better to just go to the side if the situation allows it i forgot to spin wakasagihime spell1 - i tend to forget to spin the second wave but this time i also forgot to get into position to spin the first wave xd seija final lasted quite long this time. on two separate occasions i got pushed to the side making me lose a lot of damage. in the end the kill time was similar to what i would get with sakuyaB grow even bigger got a bit weird at one point - some meme on the right side where the move-up got kind of tight