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12 Most Satisfying 2D Simulations | 10 Minutes of Pure Satisfaction

Collision Choir

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12 Most Satisfying 2D Simulations | 10 Minutes of Pure Satisfaction

251 просмотр · 6 дней назад
Collision Choir
25 подписчиков
251 просмотр · 6 дней назад
Every note in this video is triggered by the simulation itself: a wall hit, a split, a completed layer. Nothing is scored by hand. 12 segments: press splits in three (four presses switched on at 3, 9 and 27 balls, a crushed ball splits into three smaller ones, counter to 120); tower of sliding blocks (31 blocks at +6 % speed each, x3.0 by the last one, 9 laid dead on target); frozen ball (44 spikes that grow inwards with every frozen ball round a wall with a 10-degree gap, each new ball 2 % faster); paint war (3 balls painting a grid, each as big as its share of the paint; a ball with no paint left is out, until one color has 100 %); brick breaker (32 bricks, one hit each, speed x1.011 per brick, a new ball every 12 bricks); maze explorer (a 9x9 long-corridor maze, +24 % speed at every dead end); shrinking arena (the arena shrinks 1 % per hit); strange attractor (de Jong attractor, 4 milestones); escape spawns more (a door of 7 % of the wall that narrows with every escape, 3 balls back for each escaped one, counter to 150); expanding arena (growth x1.038 per hit, 2 expansions of 21 %); turret against doubling (a turret shooting a beam that turns further with every shot against balls that split every 6 wall hits; 30 hits charge a fan of beams that clears the arena); sorting pass (48 bars, bubble sort, about 1715 comparisons and swaps). Generated from seed 142712. Melodies are public domain; instruments are synthesised. Chapters: 0:00 Four presses, one switched on at a time. Each crush makes 3. Mission: 120 balls 1:02 31 blocks, each one faster. Whatever hangs over the edge is cut off 1:44 Each frozen ball makes the spikes LONGER. One gap 2:37 Paint the arena and you GROW. Lose your paint and you are OUT 3:14 One ball against 32 bricks. How long does the block last? 4:14 9x9 cells, one way out. How many dead ends before it gets there? 4:58 Every bounce SHRINKS the arena by 1 %. How long until the ball is trapped? 5:59 Chaos with a shape: the de Jong attractor, drawn point by point 6:45 Each escape SPAWNS 3 and SHRINKS the door. Mission: 150 balls inside 7:39 The ball fills the arena, so the arena gets 21 % BIGGER. Will it fill arena number 3? 8:22 Each shot turns FURTHER. The balls keep DOUBLING 9:15 48 bars, one bubble sort pass. Every comparison is a note #simulation #physics #asmr #satisfying #oddlysatisfying #physicssimulation #relaxing #generativemusic