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The 10x10 Project

Just Lurking

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The 10x10 Project

6 просмотров · 3 дн. назад
Just Lurking
1 подписчик
6 просмотров · 3 дн. назад
Compilation of my UV MAX demos for The 10x10 Project. This was probably my first challenge map WAD back in 2024, and I remember loving maps 01-08, then absolutely hating and save scumming maps 09 and 10. Well, now I'm better and thought the whole thing was incredible. Source port (demo): Woof! 15.3.0 Source port (video): DSDA-Doom 0.29.4 Timestamps: 0:00 Map 01 - Ten By Ten 3:31 Map 02 - Lockjaw 7:45 Map 03 - Salvia 17:15 Map 04 - Hey! This Is Library 24:35 Map 05 - No More Zoomer Girls 32:51 Map 06 - Sad Bastard 39:10 Map 07 - The Zzul Method 1:00:28 Map 31 - The Anna Dream 1:10:09 Map 08 - Cocoa Puffs Breath 1:19:41 Map 09 - Abuse Me, Darling 1:40:18 Map 10 - lunchlunchlunchlunch Notes: Map 31 Missed that one guy. Map 09 Fun fact: two of the notes in the main melody of this MIDI are off by a half step compared to the original track. See if you can hear it too. 1:24:10 Accidental vile jump. Not what I was going for. 1:25:13 I thought I was so clever finding this cheese, but I went back and watched Decino's video and of course it was already known about ;-; 1:37:30 I hate stop and go platforming, and walking the platforming felt way better. Of course I fail it multiple times while recording. Map 10 At 1:49:15 I wait for :00 and then hit the button. I had written on a piece of paper next to me exactly when the viles spawn. Those times are :01.5, :08.5, :16.5, :23.5, :31.0, :38.5, :46.0, and :55.0. Knowing these times I start firing early to kill the viles quickly. Also, LunchLunch was very kind making this the least damaging floor. 1:51:15 Well that was horrible! More walk platforming to avoid stop and go. Thanks to cryoniq for the -viddump guide