Crownhold – Accession Chronicle XII: The Kingdom of Eternal Déjà‑Vu
Silent PlayeR Solfire
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Crownhold – Accession Chronicle XII: The Kingdom of Eternal Déjà‑Vu
76 просмотров · 13 дней назад
Silent PlayeR Solfire
38 подписчиков
76 просмотров · 13 дней назад
(Run 3 Begins, and… yes, we’re storming Thorndale again.)
00:20–01:00 | Run 2 Ends — I Pretend to Be Surprised
Run 2 wraps up, the summary flashes, and I nod like a king who definitely meant to do all of that.
Prestige collected, resources overflowing — and Thorndale conquered.
Again.
I sigh, smile, and whisper: “We’ll meet again soon, old friend.”
I invest my prestige into new upgrades.
The King is Watching — finally an official buff for my compulsive mouse‑hovering.
01:00–02:00 | Decrees & Royal Paperwork
I unlock the Obelisk of Decrees, Prosperous Kingdom, Vassal War Councils.
It feels like signing royal tax forms, but with more explosions.
02:00–03:00 | Run 3 Begins — Expansion 10
I start the next run.
The castle stands in fog.
The objective is the same as always: Raise enough military strength.
I laugh.
“Ah yes… the classic.”
03:00–05:00 | Scholars, Ships & My Fourth Steward
I hire scholars, start research, pick Discovery Points.
I build ships, assign stewards, forge seals.
Then I grab a decree for a fourth steward — sacrificing gold production for more bureaucracy.
A true king’s choice.
05:00–08:00 | Research Boom & Greenvein Hegemony
I expand the fleet, boost research, grow the castle, hire scribes, buy tributes.
Greenvein bows to my trade hegemony.
Everything escalates quickly — as usual.
08:00–09:00 | First Militia & Knowledge Secret
Research skyrockets, foreign scholars arrive, militia is recruited.
A new Secret appears — I choose Knowledge.
Because apparently I’m building a kingdom and a university.
09:00–10:00 | Expansion 11 — The Pass… Again
The message appears: “Your kingdom is ready to expand!”
New goal: Secure the Guarded Pass.
I stare at the pass.
“We’ve done this dance before.”
I hire craftsmen, boost supplies, and secure Silvervein’s hegemony.
10:00–11:00 | The March Begins — Déjà‑Vu Edition
I initiate a Spice Isles treaty, upgrade Honor the Heroes,
and then — of course — Raze the Pass.
The story window pops up: The March Begins.
I grin.
“Yes, yes… we’ve marched here before.”
11:00–12:00 | Siege of Thorndale — Round Three
New objective: Siege and destroy Castle Thorndale.
I laugh out loud.
“Thorndale, my eternal rival. We meet again.”
I recruit longbowmen, militia mercenaries, unlock Bullion Casting, and train scouts.
12:00–14:00 | Combat Research & Decrees
I unlock Combat Research — finally a permanent combat slot.
I expand Timber Trade, start Stormcrest relations, raise research seals.
A decree appears — I skip it.
I’ve had enough royal paperwork for one day.
14:00–16:00 | Warrants, Bullion & Scholar Flood
I choose Warrants as my Secret, max Stormcrest,
and convert warrants into bullion like a medieval crypto‑miner.
Breakthrough doctrines, codices, charters — everything flows.
Honor the Heroes rises, research explodes.
16:00–17:00 | Warfare Book — Thorndale’s Doom (Again)
I open the Warfare Book and buy every tactic I can:
Assault, Onslaught, Volley, Heavy Shafts, Drills, Command.
Damage skyrockets.
Thorndale begins to melt — again.
17:00–20:00 | The Third Fall of Thorndale
The walls crumble, the HP plummets, the army surges.
I buy vassal upgrades, expand research, build monuments.
Thorndale falls — for the third time.
I’m considering charging rent.
20:00–26:00 | Victory
I craft bullion, treasuries, charters, raise seals, max Emerald Coast.
Then the victory window appears:
“Victory at Castle Thorndale — Claim the Castle!”
I click.
Again.
I sigh, laugh, and prepare for the next Accession