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Crownhold – Accession Chronicle XII: The Kingdom of Eternal Déjà‑Vu

Silent PlayeR Solfire

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Crownhold – Accession Chronicle XII: The Kingdom of Eternal Déjà‑Vu

76 просмотров · 13 дней назад
Silent PlayeR Solfire
38 подписчиков
76 просмотров · 13 дней назад
(Run 3 Begins, and… yes, we’re storming Thorndale again.) 00:20–01:00 | Run 2 Ends — I Pretend to Be Surprised Run 2 wraps up, the summary flashes, and I nod like a king who definitely meant to do all of that. Prestige collected, resources overflowing — and Thorndale conquered. Again. I sigh, smile, and whisper: “We’ll meet again soon, old friend.” I invest my prestige into new upgrades. The King is Watching — finally an official buff for my compulsive mouse‑hovering. 01:00–02:00 | Decrees & Royal Paperwork I unlock the Obelisk of Decrees, Prosperous Kingdom, Vassal War Councils. It feels like signing royal tax forms, but with more explosions. 02:00–03:00 | Run 3 Begins — Expansion 10 I start the next run. The castle stands in fog. The objective is the same as always: Raise enough military strength. I laugh. “Ah yes… the classic.” 03:00–05:00 | Scholars, Ships & My Fourth Steward I hire scholars, start research, pick Discovery Points. I build ships, assign stewards, forge seals. Then I grab a decree for a fourth steward — sacrificing gold production for more bureaucracy. A true king’s choice. 05:00–08:00 | Research Boom & Greenvein Hegemony I expand the fleet, boost research, grow the castle, hire scribes, buy tributes. Greenvein bows to my trade hegemony. Everything escalates quickly — as usual. 08:00–09:00 | First Militia & Knowledge Secret Research skyrockets, foreign scholars arrive, militia is recruited. A new Secret appears — I choose Knowledge. Because apparently I’m building a kingdom and a university. 09:00–10:00 | Expansion 11 — The Pass… Again The message appears: “Your kingdom is ready to expand!” New goal: Secure the Guarded Pass. I stare at the pass. “We’ve done this dance before.” I hire craftsmen, boost supplies, and secure Silvervein’s hegemony. 10:00–11:00 | The March Begins — Déjà‑Vu Edition I initiate a Spice Isles treaty, upgrade Honor the Heroes, and then — of course — Raze the Pass. The story window pops up: The March Begins. I grin. “Yes, yes… we’ve marched here before.” 11:00–12:00 | Siege of Thorndale — Round Three New objective: Siege and destroy Castle Thorndale. I laugh out loud. “Thorndale, my eternal rival. We meet again.” I recruit longbowmen, militia mercenaries, unlock Bullion Casting, and train scouts. 12:00–14:00 | Combat Research & Decrees I unlock Combat Research — finally a permanent combat slot. I expand Timber Trade, start Stormcrest relations, raise research seals. A decree appears — I skip it. I’ve had enough royal paperwork for one day. 14:00–16:00 | Warrants, Bullion & Scholar Flood I choose Warrants as my Secret, max Stormcrest, and convert warrants into bullion like a medieval crypto‑miner. Breakthrough doctrines, codices, charters — everything flows. Honor the Heroes rises, research explodes. 16:00–17:00 | Warfare Book — Thorndale’s Doom (Again) I open the Warfare Book and buy every tactic I can: Assault, Onslaught, Volley, Heavy Shafts, Drills, Command. Damage skyrockets. Thorndale begins to melt — again. 17:00–20:00 | The Third Fall of Thorndale The walls crumble, the HP plummets, the army surges. I buy vassal upgrades, expand research, build monuments. Thorndale falls — for the third time. I’m considering charging rent. 20:00–26:00 | Victory I craft bullion, treasuries, charters, raise seals, max Emerald Coast. Then the victory window appears: “Victory at Castle Thorndale — Claim the Castle!” I click. Again. I sigh, laugh, and prepare for the next Accession