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Longplay - Metal Slug (Arcade)

Nando Blackbird

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Longplay - Metal Slug (Arcade)

15 просмотров · 6 дней назад
Nando Blackbird
820 подписчиков
15 просмотров · 6 дней назад
Metal Slug is a run and gun game reminiscent of Contra where players assume the role of captain Marco Rossi and lieutenant Tarma Roving of the Peregrine Falcon Strike Force, shooting constantly at a continual stream of enemies in order to complete each mission. At this point, players confront a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, players can find numerous weapon upgrades and the eponymous tanks. Known as the SV-001 and SV-002, the tanks increase the player's offense and add considerably to their defense. In addition to shooting, players can perform melee attacks by using a knife. The player does not die by coming into contact with enemies, and correspondingly, many of the enemy troops have melee attacks. Much of the game's scenery is destructible, and occasionally, this reveals extra items or power-ups. During the course of a level, the player encounters prisoners of war (POWs), who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero. Getting hit by enemy fire, colliding against solid stage obstacles or falling off-stage will result in losing a life and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. There are a total of six missions taking place across locations such as forests, garrisoned cities, snowy mountain valleys, canyons, and military bases. The vast majority of enemies are soldiers equipped with weaponry befitting their specific role. There are several mechanized enemies, such as tanks, mobile artillery, aircraft, armored personnel carriers and technicals. Much of the game's humor comes from how the enemies are depicted; the player often encounters them as they are sunbathing, roasting food over a fire, or conversing. They tend to scream loudly if they see the player, and often try to either run away or fight back.