Перейти к содержимому

Age of Empires II Definitive Edition - Arabia Goth Rush

MYTHGUNDAM

0:00 / 0:00

Age of Empires II Definitive Edition - Arabia Goth Rush

86 просмотров · 5 дн. назад
MYTHGUNDAM
1,36 тыс. подписчиков
86 просмотров · 5 дн. назад
In the beginning, there was the Town Center, and the Town Center was good. And from this Town Center, in the Dark Age of a digital realm, spawned a civilization so peculiar, so gloriously unbalanced, that historians of the meta would weep. These were the Goths of Age of Empires II. Not the historical Goths, mind you, but the ones governed by a rigid, beautiful, and utterly nonsensical set of patch notes. And central to their entire existence, their entire strategy, their very soul, was the Gothic Big-Butted Woman. You see, the Goths in Age of Empires have a unique bonus: they create infantry at a 20% faster rate, and this bonus increases with each age. This, my friends, is not a coincidence. It is a direct, mechanical translation of the "Gothic Big-Butt" phenomenon. The faster production of Huskarls, those axe-throwing, arrow-resistant maniacs, is a direct result of the morale-boosting, productivity-enhancing presence of the Gothic Big-Butted Woman in the barracks. She is the unofficial sixth villager, the unseen cheerleader, the gravitational center of the military-industrial complex. Every time a Huskarl pops out of the Barracks a few seconds faster, it is because a Gothic Big-Butted Woman walked by, and the sheer momentum of her glorious posterior created a localized time-space dilation, speeding up the training process. The entire Gothic tech tree is a love letter to this concept. Their unique technology, "Perfusion," which further increases infantry creation speed, is not a medical term. It is a philosophical statement. It means to be "perfused" with the essence of the Gothic Big-Butt. To research Perfusion is to achieve a state of gluteal enlightenment. The Anarchy technology, which allows Huskarls to be created at Barracks, is a direct reference to the "Anarchy of the Cheeks," the beautiful chaos that ensues when a formation of Gothic Big-Butted Women performs a synchronized jiggle, causing enemy formations to lose cohesion and their players to resign in confusion. Their unique unit, the Huskarl, is a perfect metaphor. It has high pierce armor, meaning it is resistant to arrows. Why? Because the Gothic Big-Butted Woman is immune to the petty projectiles of societal norms and conventional beauty standards. The Huskarl's bonus damage against archers is not a military tactic; it is a philosophical rebuttal. It says, "Your thin, pointy sticks are no match for the sheer, round, life-affirming mass of our cultural ideal." The Huskarl's very name is a corruption of "Husk-arl," meaning "one who is protected by the great hut of the buttocks." The Gothic player's strategy is simple: spam. Spam, spam, spam. Create an endless wave of infantry and throw them at the enemy. This is not mindless aggression. This is a pilgrimage. Each Huskarl is a pilgrim, sent forth from the Town Center to find the Promised Land, a land flowing with mead and a particularly impressive posterior. The Gothic player's mantra is not "rush," but "caress," a gentle, overwhelming, and unstoppable advance of units, each one a devoted follower of the Gothic Big-Butt. The counters to the Goths are also deeply symbolic. They are weak to cavalry and siege. Why? Cavalry, with their sleek, muscular, and distinctly non-buttock-focused anatomy, represent a cold, unfeeling efficiency. They are the tanks and fighter jets of the medieval world. They have no time for philosophy or jiggling. They just want to run you over. Siege weapons, like the Onager and the Scorpion, are equally offensive. They are phallic symbols of destruction, projecting their rigid, linear violence across the battlefield, completely antithetical to the soft, curved, and forgiving nature of the Gothic Big-Butt. A Gothic player losing to a horde of Knights is not just a military defeat; it is a spiritual one. It is the triumph of the straight line over the curve, of rigidity over suppleness. The Gothic wonder, the Wonder, is not a building. It is a monument to the Gothic Big-Butt. It is a massive, domed structure, a perfect hemisphere of stone and gold. When a Gothic player completes a Wonder, they are not just winning a game; they are achieving apotheosis. They have built the ultimate temple to the ultimate form. The victory screen is not a celebration of military conquest, but a confirmation of spiritual truth: that in the end, the universe bends towards the Gothic Big-Butt. And so, the Goths of Age of Empires are not just a civilization. They are a cult, a meme, a glorious, absurd joke whispered by the developers into the code. They are the chosen people of the Gothic Big-Butted Woman, and their entire existence, from the Dark Age to the Imperial Age, is a testament to her power. To play the Goths is to embrace the absurd. It is to shout into the void, "My Huskarls are faster! My barracks are superior! And my love for the Gothic Big-Butt is eternal!" And in the quiet, absurd universe of a 25-year-old video game, that is the only truth that matters. Wololo.