Bottle Grotto, Layout & UI Limitations - Dungeon Design in Zelda (LANS/DX)
CaptBurgerson
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Bottle Grotto, Layout & UI Limitations - Dungeon Design in Zelda (LANS/DX)
12 832 просмотра · 2 года назад
CaptBurgerson
27,9 тыс. подписчиков
12 832 просмотра · 2 года назад
Bottle Grotto is the second dungeon in Link's Awakening, and while Tail Cave stuck the landing as the game's tutorial and introductory dungeon, Bottle Grotto ends feeling somewhat lacking as a follow up. But the biggest issue it faces is somewhat of a distillation of a larger issue with the game overall.
Come explore!
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A Song used in this video is courtesy of Mikel / GameChops.
Specifically the track "Tal Tal Heights"
Please go support the artist, they make amazing music.
https://mikeljakobi.bandcamp.com
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TIME STAMPS:
0:00 - Intro
0:30 - Before the Dungeon
2:03 - Dungeon Themes and Navigation
12:39 - The Dungeon Boss
14:41 - Conclusion
#linksawakening #zelda #legendofzelda