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How to design a POLYOMINO board game *Top 10 Mechanisms*

Adam in Wales - Board Game Design

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How to design a POLYOMINO board game *Top 10 Mechanisms*

5 266 просмотров · 4 г. назад
Adam in Wales - Board Game Design
25,6 тыс. подписчиков
5 266 просмотров · 4 г. назад
On this channel, I like to dip into certain genres - trick-taking, flicking, tableau-building, dice-rolling - and try to pinpoint the specific mechanisms frequently used in these games. It’s a tool box for you as a game designer. Which of these mechanisms do you want to employ in your own polyomino game? Which of these mechanisms could you subvert? And crucially, which mechanisms spring to mind which haven’t yet been utilised? Is there space for innovation here? I received a review copy of Prehistories from Hachette Board Games UK. - - - - - 0:00 INTRODUCTION 2:06 FILL THE GRID 3:07 FREE, ONE SIDED, OR FIXED 5:25 RESTRICTIONS ON TILE PLACEMENT 8:18 IN-GAME FEEDBACK 10:50 STACKING TILES 11:45 PLACING TOKENS ON TILES 12:29 SCORING CONDITIONS 13:43 SHARED GRID 15:44 MONOMINOES 16:43 PENALTIES