Endacopia Interview with the creator, @ANDYLANDCHANNEL
MintFul
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Endacopia Interview with the creator, @ANDYLANDCHANNEL
54 419 просмотров · 8 дней назад
MintFul
124 подписчика
54 419 просмотров · 8 дней назад
Endacopia is an incredible point and click adventure created from the amazing @ANDYLANDCHANNEL.
In this interview you will know the story behind the game, the process in creating it and little secrets hidden between this moving walls.
00:00 Beginning
00:39 "Were you expecting so much popularity and was it worth it?"
03:00 "Why did you decide to have the surgeon song most of his answers/foreshadowing of the story"
06:35 "Endacopia does take more freedom of gameplay compared to old point and clicks games even by using their same engine" (It was more of a conversation this one than question lol)
09:45 "How did the idea of the game started?"
15:45 "Is everything that happens in Endacopia real or part of Mellow imagination?"
17:47 "Did you encounter any problem during the writing of the story/game?"
23:10 "Was the idea behind the name Endacopia written down from the beginning or was it something that came up during development?"
26:00 "How are different people, cities and stuff all inside the same creature?"
31:16 This was most me complimenting him for the idea behind Ending C and talking with the surgeon
31:53 "Did you ever think this game would have been so successful?"
34:40 "Are the translation from the kickstarter goal in process?"
39:15 Us talking of cool horror games and mentioning that "ImScared" is an italian game
41:42 Me mentioning how amazing was the mix between uncanny and horror aspect inside this game
45:30 "Is the surgeon a grey area character?"
46:42 "What were the ideas behind each ending and the decision behind the sacrifice in ending C"
49:40 I mean-
53:00 Us talking about Ticketo and Ticketa and the fact both Italian and Spanish have words that ends with A and O to refer to the female and male version
53:55 "Was Mellow based on someone/something else? And were other characters based on something else?"
56:35 "Was Henry a grey area character that was actually nice or not?"
58:50 "Did you see anyone taking some messages from the game in the wrong way or not the way you intended?"
1:02:55 Us talking of how Ozzie was treated and how he wasn't really the bad guy (kinda)
1:04:01 "People have been complaining of the lack of a save system especially for a game with multiple endings"
1:08:40 The red chameleon incident
1:10:15 "Did you have fun making the death animations?"
1:11:45 Exactly what he mentions in the interview
1:14:00 The invisible mime puzzle and how it changed during development (and also how some puzzles in the trailer changed in the full version)
1:18:00 Me crying a lot cause he was being so nice and I didn't deserve so many compliments;;
1:20:00 Informing him that the game works on steam devices
1:21:00 "What do you wanna say to people that wants to create games now and what should they know about?"