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Endacopia Interview with the creator, ‪@ANDYLANDCHANNEL‬

MintFul

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Endacopia Interview with the creator, ‪@ANDYLANDCHANNEL‬

54 419 просмотров · 8 дней назад
MintFul
124 подписчика
54 419 просмотров · 8 дней назад
Endacopia is an incredible point and click adventure created from the amazing ‪@ANDYLANDCHANNEL‬. In this interview you will know the story behind the game, the process in creating it and little secrets hidden between this moving walls. 00:00 Beginning 00:39 "Were you expecting so much popularity and was it worth it?" 03:00 "Why did you decide to have the surgeon song most of his answers/foreshadowing of the story" 06:35 "Endacopia does take more freedom of gameplay compared to old point and clicks games even by using their same engine" (It was more of a conversation this one than question lol) 09:45 "How did the idea of the game started?" 15:45 "Is everything that happens in Endacopia real or part of Mellow imagination?" 17:47 "Did you encounter any problem during the writing of the story/game?" 23:10 "Was the idea behind the name Endacopia written down from the beginning or was it something that came up during development?" 26:00 "How are different people, cities and stuff all inside the same creature?" 31:16 This was most me complimenting him for the idea behind Ending C and talking with the surgeon 31:53 "Did you ever think this game would have been so successful?" 34:40 "Are the translation from the kickstarter goal in process?" 39:15 Us talking of cool horror games and mentioning that "ImScared" is an italian game 41:42 Me mentioning how amazing was the mix between uncanny and horror aspect inside this game 45:30 "Is the surgeon a grey area character?" 46:42 "What were the ideas behind each ending and the decision behind the sacrifice in ending C" 49:40 I mean- 53:00 Us talking about Ticketo and Ticketa and the fact both Italian and Spanish have words that ends with A and O to refer to the female and male version 53:55 "Was Mellow based on someone/something else? And were other characters based on something else?" 56:35 "Was Henry a grey area character that was actually nice or not?" 58:50 "Did you see anyone taking some messages from the game in the wrong way or not the way you intended?" 1:02:55 Us talking of how Ozzie was treated and how he wasn't really the bad guy (kinda) 1:04:01 "People have been complaining of the lack of a save system especially for a game with multiple endings" 1:08:40 The red chameleon incident 1:10:15 "Did you have fun making the death animations?" 1:11:45 Exactly what he mentions in the interview 1:14:00 The invisible mime puzzle and how it changed during development (and also how some puzzles in the trailer changed in the full version) 1:18:00 Me crying a lot cause he was being so nice and I didn't deserve so many compliments;; 1:20:00 Informing him that the game works on steam devices 1:21:00 "What do you wanna say to people that wants to create games now and what should they know about?"