Tigrex vs Odogaron & Ebony Odogaron
Goji
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Tigrex vs Odogaron & Ebony Odogaron
5 470 просмотров · 2 дня назад
Goji
548 подписчиков
5 470 просмотров · 2 дня назад
Since I did Nargacuga, might as well do Tigrex! It was uh... something, so I decided to pivot to making this mostly Ebony.
Edits were made to some things.
Damage reduction between monsters has been eliminated; they deal full damage to each other at all times.
Elemental damage from monsters does not apply to monsters MHW by default; this was fixed.
Automatic flinching when monsters hit each other was disabled.
(Ebony) Odogaron's double claw swipe had its damage reduced and was made to hit twice.
Ebony Odogaron's AI was mildly adjusted for not using its unique moveset and strong attacks very often (It behaved too much like normal Odogaron)
Ebony Odogaron's dragon enhanced state attacks had their damage increased—by default they barely do more damage than the normal versions, with some of the raw damage being replaced by dragon element damage instead of being appended; I adjusted the damage such that the raw of the dragon-element versions is no less than the normal, and then added the original element damage to that (which has to be enabled to damage other monsters in the first place)
-The amount of damage required to knock Ebony Odogaron out of the Dragon-element charged state was increased, since with full monster damage the thresholds were being met basically instantly. (Tigrex does no elemental damage so this doesn't matter)
-Tigrex's charge HAS multi-hit functionality normally, but it seems limited to only hitting one additional time. This was uncapped.
-Tigrex's thrown rocks had their damage halved due to damage from multiple rocks feeling too high; it shouldn't be something wildly different from the movement of Tigrex's hand, you know? That's what's powering them after all...
Anything not mentioned was not adjusted.