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Animate Voxel art model in Blender - Part 2: Rigging [ENG] [ENG/GRK SUBS]

ektelion

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Animate Voxel art model in Blender - Part 2: Rigging [ENG] [ENG/GRK SUBS]

14 588 просмотров · 5 л. назад
ektelion
2,34 тыс. подписчиков
14 588 просмотров · 5 л. назад
🤘 VOXEL MODEL ANIMATION ON BLENDER 🤘 In this three part series, I will show you how to set up, rig and animate your voxel art model in Blender. In this first video, I'll show you how to set up your model, so that it's ready to be rigged. If you can't understand my accent or are hard of hearing, please turn on the subtitles :) Links to the other two parts of the series: Part 1: Set up your voxel model in Blender 👉    • Animate Voxel art model in Blender - Part ...   Part 3: Animate your voxel model 👉    • Animate Voxel art model in Blender - Part ...   🎵 Music: - Ecolove - Dune (1992 video game) - Stéphane Picq and Philippe Ulrich 📜NOTES📜 👉 In the part where I describe how to add IK (2:20 for the arm and 3:15 for the leg) I say that you should go to pose mode before selecting the two bones, but in the video I select them first and then I go into pose mode. Both methods are fine. Sorry for any confusion caused! 👉 If your rig is like mine (i.e. the hand bone is not connected to the forearm bone), then don't shift-select the two IK bones (elbow and hand) before clearing their parents. Do it for each bone separately. Else you may inadvertently select the forearm bone as well, and clear its parent too. You don't want that. Again, sorry for missing this! 👉 If you come across any other issues, please let me know in the comments!