Swords and Sandals 3: Solo Ultratus Extra - Gameplay | 2026 Updated
KemAliBey
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Swords and Sandals 3: Solo Ultratus Extra - Gameplay | 2026 Updated
1 409 просмотров · 1 год назад
KemAliBey
143 подписчика
1 409 просмотров · 1 год назад
Fan mod by me, classic swords and sandals with some extra addition and bug fixes.
Game Mod Features:
6 selectable class and 15 subclass from Swords and Sandals 3 Redux
Race bonuses from Swords and Sandals Immortals
5 new spells for charisma build
New talents from Swords and Sandals Immortals
Playable Haxxapods and Automatons
Partial ai combat fix
Lots of bug fixes
You cannot use ranged weapon if enemy gladiator very near to you
Hit % against guitar wielders no more 100%
Parry decrase melee and dodge decrase enemy ranged hit % instead evade attack, only shields can block attack
Elemental spells now have chance to hit %
Guaranted hit chance while battle trance active (Spells,taunts,etc.)
Critical damage reduced to 50% (2x before, while trance active it does 2x damage)
Magic orb now uses magicka to absorb damage
Strength +4 melee, agility +5 ranged and charisma increases +5 sonic damage per point
Vitality increases both hp and magicka (32/40) and defensive bonus
Instakills removed on boss battles
Yeti and Haxxapod's cannot wear helm
Automatons cannot wear any armour
New sounds for Haxxapod, Blob, Floralisk and Klergish from Swords and Sandals Immortals
Easier EXP and Gold grind
Boss stats are same except new talents, spells and class bonuses
Hellscape difficulty (2x stronger bosses and regular gladiators)
Boss weapons purchaseable in Nervous Man shop, after boss defeated (UltraChainsaw except)
And more...