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Tenebris: Terra Incognita - Normal Difficulty (Part 3)

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Tenebris: Terra Incognita - Normal Difficulty (Part 3)

106 просмотров · 8 дней назад
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106 просмотров · 8 дней назад
06:00 Vermutoidus (thumbnail) 49:48 + 02:19:09 + 02:56:14 Praedatum 01:04:44 to 01:25:18 Skill issue'd ^In case it isn't obvious: If you're playing the game too.. prepare to get skill issue'd too. Treat it like p*kemon. Being type disadvantaged doesn't mean 100% gg go next. But it does hurt a lot. Vermu: /bonk'd Prae: Why am i still here...... just to be a sandbag... Others aren't there yet (game, where's my crit chance for my sniper???) But at least 1 medic got blessed by rng already. Bio injector: +3 stacks nanobot. Passive you can unlock: +1 stack ^. Equips just need to give +6 stacks ^. 3 + 1 + 6 = 10. 10 stacks = it's auto upgraded to 200 heal. (Rehab + enhanced(literally below rehab) = Rehab: +2 stacks nanobot. So it's 2 + 1 + 7 = 10 for this skill).