Tenebris: Terra Incognita - Normal Difficulty (Part 3)
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Tenebris: Terra Incognita - Normal Difficulty (Part 3)
106 просмотров · 8 дней назад
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106 просмотров · 8 дней назад
06:00 Vermutoidus (thumbnail)
49:48 + 02:19:09 + 02:56:14 Praedatum
01:04:44 to 01:25:18 Skill issue'd
^In case it isn't obvious: If you're playing the game too.. prepare to get skill issue'd too.
Treat it like p*kemon. Being type disadvantaged doesn't mean 100% gg go next. But it does hurt a lot.
Vermu: /bonk'd
Prae: Why am i still here...... just to be a sandbag...
Others aren't there yet (game, where's my crit chance for my sniper???)
But at least 1 medic got blessed by rng already.
Bio injector: +3 stacks nanobot.
Passive you can unlock: +1 stack ^.
Equips just need to give +6 stacks ^. 3 + 1 + 6 = 10.
10 stacks = it's auto upgraded to 200 heal.
(Rehab + enhanced(literally below rehab) = Rehab: +2 stacks nanobot.
So it's 2 + 1 + 7 = 10 for this skill).