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RTS | PathFinding with a Constrained Delaunay Triangulation Navmesh

jdtec01

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RTS | PathFinding with a Constrained Delaunay Triangulation Navmesh

4 436 просмотров · 5 лет назад
jdtec01
156 подписчиков
4 436 просмотров · 5 лет назад
A Navmesh using a Constrained Delaunay Triangulation similar to that used in StarCraft2. This also has fast dynamic updates to subsets of the mesh for more efficient obstacle insertion/deletion in real-time. Brief write-up: https://www.jdxdev.com/blog/2021/07/0...