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Optimizing Metahuman Wardrobes In Unreal Engine 5.6

Nova Effectus

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Optimizing Metahuman Wardrobes In Unreal Engine 5.6

7 604 просмотра · 1 год назад
Nova Effectus
4,81 тыс. подписчиков
7 604 просмотра · 1 год назад
Short tutorial on how to create a Mask to delete Geometry under our Wardrobe Garments thus optimizing polycount and stopping possible interpenetrations in Metahuman Creator in Unreal Engine 5.6 #metahuman #tutorial #unrealengine #unrealengine5 #epicgames Chapters: 00:00:00 Showcase 00:00:23 What we are Doing 00:01:00 Finding the Masks we'll Use 00:01:32 Creating the Reference 00:03:05 Painting our Mask 00:03:56 Applying the Mask to the Wardrobe 00:04:21 Assembling Metahuman and Result